Week 13 - Attack of the Manic Slimes Postmortem
Goals Accomplished
After spending these few week developing, playtesting and improving our game, we were able to get close to what our original ideas reflected. We were able to do the following:
Add Slimes with special abilities
Red ones that divide into two smaller versions when shot (except small)
Blue ones that are small and faster than regular small ones
Green ones that are medium-sized and shoot back at the player
Yellow ones that are large-sized and require multiple shots to kill
Add sound effects such as:
When shooting the gun
When killing a slime
Improve the art so it fits the original theme better (pixelated)
Re-worked other pieces of art for certain menus
Add animations when:
The Space Man fires his weapon
Slimes get killed (some work, some don’t)
Slimes move towards the player
Add different abilities for the player
A fire rate ability that increases the fire rate of the gun temporarily
Add a difficulty system that changes how hard the game is
Add a help menu
Let the player navigate to the main menu once they Win/Lose/Pause the game
Features Missed
There were a few features we did unfortunately miss out on implementing, which are as follows:
A bomb that kills all of the slimes on screen
A laser ability that shoots a constant laser temporarily
A shield ability that grants the player invincibility for a short amount of time
Fast-paced background music to immerse the player better
Final Thoughts
Overall, it’s been a great few weeks working in a group to create a better version of my original game, and was nice to see it be developed to the stage it is in currently! I’ve had a very good experience with GDevelop as a whole over this semester, since GDevelop is very easy to learn and use, and satisfying to see a project come together. This was an excellent way to learn how to develop games, since it was so straight forward, and I felt myself improve over the months. Perhaps in the future I may come back and use GDevelop because of it’s simplicity. I believe I have gotten better at describing the development process of a video game, giving insight to potential players as to how the game is going, and what changes are being implemented weekly. Overall, it was a great semester making video games, and I’m satisfied with the amount that I’ve learned so far!
Gameplay Screenshots
Final Game Link
Here is the link for my final game if you want to check it out!
https://games.gdevelop-app.com/game-0f8cba07-02ab-4a9f-8556-df944b314e97/index.html
Gameplay Video
If you would like to see the gameplay of Attack of the Manic Slimes, check out this video!
https://youtu.be/MdJQTGhNbjA
Team Acknowledgement
Thank you, Flynn, Scott and Ryuto for an amazing experience with game design! It’s been fun working with you guys!
Sprite Acknowledgement
The link for the space background can be found here:
Zink, H. (2019). 10 Websites With Stellar Space Background Photos. DigitalAddicts. https://digitaladdictsblog.com/stellar-space-background-photos/














