Platformer Feedback
4 testers, split in thinking movement was too fast or it felt good.
Need more direction e.g coins/collectables to guide the player
Health bar
More animations on the player for things like taking damage, wall hanging
Different types of enemies e.g trick the player, pink enemies can be jumped on, green enemies must be avoided and will 1 hit kill
Those that thought the game speed was good were open to the idea of slower movement with a dash move
Better design overall e.g player model/enemies/platforms/background
All players like the idea of 1 big open level
All players like the double jump and wall jumping and being able to double jump in a different direction to the initial jump
Needs sounds
Introduction to the character and more context for the games purpose















