Games as Invitation
Yesterday, I chatted with an artist who has created a beautiful piece for my upcoming game Invitation.
This artist had never played TTRPGs before, and we're casting a broad net with the audience, which means Invitation is incredibly rules-lite (and honestly pretty RP-lite as well).
It's a coloring game where you collaborate and discuss with the other players as you go.
So much to love about the talented artist, but my favorite moment was when she revealed that she'd playtested the game to make sure her piece was playable. She and her daughter sat down, read the rules, and played together over multiple sessions!
They brainstormed, got creative, and ended up with a unique and stunning piece that they worked on together.
An artist and her child, collaborating, playing, creating together.
That's the point of Invitation. It's welcoming players to make the game their own. It comes with suggestions but invites you to ignore any that don't work.
And the piece that this artist created is absolutely an invitation as well. There's a story in it, a mystery. And the mystery will be solved a thousand ways by a thousand players (okay, that's a bit ambitious).
Invitation is coming in early November, and I can't wait to share it with all of you!














