How to Play With 8 Ball Pool
In 8-ball pool, there is a single white "cue ball" and fifteen numbered balls, one of which is a black "8-ball." The objective of each player is to pocket the solid-colored balls (referred to as "solids," numbered 1-7) and knock in the striped balls (referred to as "stripes," numbered 9–15). Before sinking the eight ball, a player must pocket all of the relevant balls (solids or stripes). The game is won by the first person to pocket the eight ball.
Setting Up the Game
Recognise the fundamentals
Recognise the fundamentals. A cue ball and fifteen "object balls," numbered 1 through 15, are used to play the game of eight ball. While the other player possesses balls numbered 9 through 15 (stripes), one player needs to pocket balls from the group numbered 1 through 7 (solid colours). You have to be the player to pocket the 8-ball lawfully after pocketing either group first in order to win.
Locate the head location
Locate the head location. About 25% of the way down the table's length, look for a little dot or triangle in the felt's lateral centre. The cue ball will be placed here to start the game. This line across this point is referred to as the "head string."
Arrange the balls
Arrange the spheres. Place the balls numbered one through fifteen within the triangle pool rack. Place the rack with one corner of the triangle facing the break and at the other end of the table from the head spot. Verify that the rack is positioned with its centre of gravity along the foot string. When you're prepared to play, take out the racking frame and let the balls alone.
The "foot spot" is the dot on the tabletop that corresponds to the head spot. Position the triangle's point three-quarters of the way down the length of the table. The "foot string" is an imaginary line that indicates the distance 3/4 of the way from the head to the foot if the "head string" indicates the 1/4 point from the head of the table to the foot. The exact middle of the foot string line is where the 'food place' is situated.
Place the eight ball in the triangle's middle. Position the 1-ball with its back to the break at the triangle's tip. Put a solid ball in one corner and a striped ball in the other of the rack's back corners.
Pick up some terminology
Acquire the vocabulary. There is a lot of specialised jargon in pool that inexperienced players may find confusing. Refer to the terminology as you pick up the game. Ask an experienced pool player to explain anything you don't understand.
Balls of objects: The balls were solid and striped and numbered 1–15. All pool balls aside from the cue ball. The balls that you are attempting to knock into the pockets are known as "object balls".
Pocket: The baskets that surround the pool table's edge. Six pockets total—one at the middle of each long side and one in each corner. "Pocketing" is the activity of striking one or more "object" balls with numbers into a pocket.
Rail: The edge of the pool table that runs alongside the bank.
When a player inadvertently knocks the cue ball into a pocket, it's called a scratch. Take one of your sunk balls out of a pocket and put it back in the middle of the table if you scratch. Now is your opponent's turn to shoot from the spot they have selected at the top of the table.
Table Open: When the choice of groups (solids or stripes) has not yet been made, the table is "open." It is permissible to hit a solid first to create a stripe or solid while the table is open.
The cue ball is handed to the opposing player as a result of a foul. This implies that the player's next shot can be made wherever on the table using the cue ball.
Beginning the Game
Break the rack
Break the rack. One player lines up the cue ball behind the head string and aims at the rack. Knock the cue ball into the triangle of balls with force and precision. To execute a legal break shot, the breaker must either pocket a ball, or drive at least four numbered balls to the rail. When the breaker fails to execute a proper break, it is a foul.
Know what to do in case of a scratch or foul
Know what to do in case of a scratch or foul. If the breaking player scratches on his or her shot, then the game has only partially begun. In the case of a foul, the incoming player has two options: accept the table as is and take the next shot, or re-rack the balls for a redo of the opening break. The incoming player gets to choose whether to personally break or to allow the original breaker to try again.[6]
If a player scratches on a legal break shot:
All balls pocketed remain pocketed.
The shot is a foul, meaning that it is now the other player's turn to shoot.
The table is open, meaning that the first player to sink a ball without scratching chooses that ball type (stripes or solids) as his or her objective for the game.
If a player jumps a numbered ball off the table on the break shot, it is a foul. The incoming player has two options:
Accept the table in position. Take the next shot and continue the game.
Take the cue ball in hand behind the head string. Shoot or break again, as necessary.
If the 8-ball is pocketed on the break, then the breaker may ask for a re-rack, or have the 8-ball spotted and continue shooting. If the breaker scratches while pocketing the 8-ball on the break, the incoming player has the option of a re-rack or having the 8-ball spotted and begin shooting with ball in hand behind the head string.
Choose groups
Choose groups. Before groups are chosen, the table is "open." The first player to sink a numbered ball effectively chooses to aim for that group of balls throughout the rest of the game. If you are the breaking player, for instance, and you sink the striped 13-ball, then you are "stripes." Look around for other striped balls that are easy to strike. Your goal is to pocket all of the striped balls (and then the 8-ball) before your opponent pockets all of the solid balls and the 8-ball.[7]
Make it clear who is who. If you make a stripe, call out, "I'm stripes!" If you make a solid, call out, "I'm solids!"
If you are the first player to pocket a numbered ball, but you sink both a stripe and a solid at the same time: you have your pick between the two groups. Choose the group that looks the most immediately advantageous.
Playing the Game
Keep shooting until you fail to pocket a ball.
Keep shooting until you fail to pocket a ball. If you are shooting on "stripes," and you make the striped 12 ball, then it is still your turn. Try to pocket another striped ball. If you successfully pocket another striped ball on your next shot, then you can shoot again. As soon as you scratch or miss the pocket, however, it immediately becomes your opponent's turn.
There is no rule against combination shots, in which you sink two numbered balls from your group with one shot. However, the 8-ball can not be used as a first ball in the combination unless it is the shooter’s only remaining legal object ball on the table. Otherwise, it is a foul.
Step 2 Pocket all of the balls in your group
Pocket all of the balls in your group. If you are shooting "solids," then try to make all of the balls numbered 1-7 so that you can pocket the 8-ball. If you are shooting "stripes," then make all of the balls numbered 9-15. If you make your opponent's ball, then your turn ends in a scratch.
Call your shots
Call your shots. In many official pool games, players must call each shot they take in order for that shot to be legal. This means: before each shot, announce which ball you are going to knock into which pocket. You might say, "4-ball, corner pocket," and indicate with your pool cue to make it clear which pocket you mean.[8] If you are playing a casual game of pool with friends, then there is no need to call your shots.
Pocket the 8-ball
Pocket the 8-ball. You can only legally shoot at the 8-ball once you have made all of the other numbered balls in your group (stripes or solids). Make sure to call your pocket! Look over the table and decide which pocket will be the easiest place to sink the 8-ball. Then, announce where you are going to pocket the 8-ball before you shoot. If you are the first to legally pocket the 8-ball, then you win the game!
For instance: say, "8-ball, corner pocket," and indicate which corner pocket you mean.
If you call your shot, but you do not make the 8-ball into a pocket: it is now your opponent's turn to shoot. You have neither won nor lost unless you make the 8-ball or scratch while trying to make the 8-ball.
Finish the game
Finish the game. A game of 8-ball pool ends when a player legally sinks the 8-ball after pocketing all of the numbered balls in his or her group. However, a player can also lose the game by committing certain infractions.
A player loses when he or she: pockets the 8-ball at any point after the break; pockets the 8-ball on the same stroke as the last of his/her group of balls; jumps the 8-ball off the table at any time after the break; pockets the 8-ball in a pocket other than the one he/she has called; or pockets the 8-ball when it is not the legal "object ball."














