Port your Flash game to iOS & Android
We admit: Adobe Flash is the most well-known platform to develop graphically rich, interactive applications for web. There is a very big and growing ecosystem around Flash, providing a robust environment for every developer interested in interactive utilities, games, and even business applications. Adobe has seen the future and did a tremendous job until now. Unfortunately you cannot use Flash in mobile devices. Apple directly rejected the use of this technology in their environment long ago, closing the door to 2 million developers. Last november, Adobe announced the end of Flash for mobile platforms or TV. Only a small portion of Flash games have been ported to iOS & Android, and there's a very big opportunity for game developers out there. Luckily, we built a multi-platform mobile development environment which can easily be learnt and understood by Flash devs, and more luckily, it's free to download and use. :-) Ok, "Why is Gideros Studio the most convenient tool for porting your Flash applications? you may ask. Here's our answer:
With many utilities & tools (see the bottom of this article), it's possible to move Flash assets to a format Gideros Studio can easily recognize.
Gideros Studio includes the GTween library and MovieClip class to handle complex animations and transitions which help you easily move your sprites.
Box2D implementation of Gideros Studio is fully complete and compatible with latest Box2D release. Making physics games with Box2D API is easy and intuitive.
Event system in Gideros Studio is very similar to that of Flash.
Touches and multitouches are handled with Gideros Studio's touch event system, which also resembles Flash handling of events.
Gideros Studio SDK is based on Lua, which is an easy and intuitive language to anyone who uses Actionscript before.
We have an active and friendly forum where developers help each other, and our documentation support is growing every time.
Your next question would be: "How can I start porting my Flash application to iOS & Android with Gideros Studio?" - here are a few simple steps to get you started with Gideros Studio:
Start with downloading latest beta of our IDE & SDK.
Examine and exercise each and every simple tutorial that comes with the IDE.
Start small. Have a porting plan in your mind. Port step by step, file by file.
Have a look at our forum. Send your best practices so others will learn, too.
Benefit from instant prototyping (on-device, over Wifi) feature of Gideros Studio.
Use the power of object oriented nature of Gideros Studio SDK.
We also have a list of 3rd party tools and utilities to kickstart your Flash porting project. Head over to our Wiki and have a look at several tools to help you with generating sprites, working with fonts, tile & map editors, box2d physics editors, exporting swf animations and more. If you are coming from Flash world, and a knowledgeable AS3 developer, Gideros Studio is a lifesaver for you. Combined with 3rd party tools, Gideros Studio becomes a swiss-army knife to develop complex, interactive games with native device speed. And do not forget - we are very helpful to every idea, every app initiative and every single project. Just drop us a note and let's discuss your dreams! :)










