A quick go at the owner of the cafe those cutesy chairs are for.
(Way too much movement for a proper idle, but trying to get used to the anchor and IK functions)
seen from United States
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seen from United States

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seen from United States

seen from United States
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seen from United States
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seen from Malaysia
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A quick go at the owner of the cafe those cutesy chairs are for.
(Way too much movement for a proper idle, but trying to get used to the anchor and IK functions)
Some placeholder animations I made while getting my head around Spriter. It’s been years since I animated anything and I’ve still got a LOT to learn but I’ve been having fun with it. Not allowed to do any more to these until I’ve started on other characters though because as your player sprite, I know this should be the one I take the most care over and if I let myself get caught in a redraft loop I’ll never get anything else done and I’ll STILL end up wanting to rework them once I’ve gotten more of the cast made.
This character is player nameable, but I placeholder their name as ‘Tacey’, which apparently comes from the latin for “be silent”, as they’re not the most talkative at the start of the game.
Making some props to figure out the colouring style for this thing. MC placeholder sprite left in for scale. When I showed TK the chair she demanded I make a spinning gif, so spin gifs for all.
This cafe is going to be cute as hell.
(EDIT: How the hell do I stop tumblr making these MASSIVE?)
Was feeling kinda down but need to keep momentum, so here’s these 3 again. Might work this up with an actual background instead of just one conveniently placed tree etc.
Concept sketching for an unnamed game I’m kicking around. Having a lot of fun learning Unity, though I’m a long way from anything really showable. (I’ve made myself some placeholder sprites, a fairly involved dialogue system with typewriter animation and formatting tags, pub/sub events & flags, and a basic following camera with simple parallaxing backgrounds. Which isn’t bad for a couple of weeks’ tinkering in my spare time)
Left to right we have our namable player character, their fluffy sidekick/guide and the grumpy mentor for them both.
Been nice to drift back to a cartoonier style for this stuff.