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Games can be an invitation, welcoming players into the creator's own broken mind.
Naomi Clark in her closing speech for #PRACTICE2012
This idea of entertainment vs. simulation comes up all the time. Our goal is to entertain players.
Stone Librande on SimCity
Interview process at Maxis: build with SimCity engine in 3-4 hrs. New hires make a game with engine in 1st week. Amazing.
@brianschung
He's not hungry, even though it shows the symbol for that, he just wants to shop. At first we thought that was a problem, but the players create such interesting fiction around it. Like, the story of this guy who really just wants to get a burger, but he can't eat because he has to run all these errands instead.
Stone Librande touching on another example of how communities of players can enrich the games they play without intervention of the designers.
A system of happiness is key to everything.
Stone Librande on designing the system that drives Sims to act in certain ways in Sim City.
It's like at a synagogue, when you go up and read the Torah.
Eric Zimmerman, commenting on the mutual poring over design documents.
If you're going to be the new lead designer on SimCity, there's only one thing you need to remember: SimCity is not a simulation game. It's a puzzle game.
Former lead designer Mike Perry's parting words to Stone Librande, lead designer on the new SimCity.