Predator Planet
————————————————
If a monster(s) with a Predator Counter leaves the field while you control this face-up card: Add 1 "Preda" card from your Deck to your hand. You can only use this effect of "Predator Planet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Predaplant" monsters from your hand or field as Fusion Materials.
————————————————
Can Be Found In: Booster SP: Fusion Enforcers (SPFE-JP013)
Predaplants are a big annoyance for any Deck which doesn't focus on Fusion Summons. The archetype constantly targets enemies with Predator Counters turning them into Level 1, leading to the disruption of popular big summons nowadays. Synchro and Xyz Summons will have it way tougher to gather the right materials on time, while Ritual Summons will become considerably expensive in some circumstances. However don't think that Predaplants are exclusively an Anti-Meta build, as their counters also fuels disruptive effects to lead the Duel with. Together with staple Plant options as well various methods to Fusion Summon their boss monster "Starve Venom Fusion Dragon", Predaplants can easily take full control of a Duel as soon they constantly counters by one of many methods.
"Predator Planet" is a Trap that works arround the two main goals of the archetype. Once per turn, "Predator Planet" allow us to look for a Preda card in the Deck when a monster with a Predator Counter leaves the field. Since nearly every Predaplant card gives a counter as well an ability of their own to take advantage of the situation, is very easy to constantly abuse this Trap to gain a new card each turn. "Predator Planet" won't be over if leaves this purpose, as the Trap can be banished from the Graveyard to allow us perform a Fusion Summon with our Predaplants. With both effects activating whenever turn is possible, "Predator Planet" can keep the build with resources as well bring some of the Fusion Monsters Predaplants can involve in their strategy.
"Predator Planet" has very few options to become available as fast as possible, but very reliable nonetheless. The obvious route is "Predator Planet" itself, as we can get additional copies once the active one leaves the field to take its Fusion Summon task. The second option is the defeat of "Predaplant Sarraceniant", which can be brought to the field in response of a direct attack to counter the opponent and take care of any enemies if needed. Once "Predator Planet" is active, all we have to do is keep playing the archetype as usual. Many of their members and effects will keep placing Preadtor Counters on our enemies, to afterwards disrupt the opponent's field with effects such as "Predaplant Spino Dionaea" or "Predaplant Sundew Kingii". Keep on mind that "Predator Planet" searching effect activates no matter how the affected monster(s) leave the field, so if is by our own Predaplants will be by other removal effects or even if the opponent uses their monsters as materials. "Predator Planet" not only can search for Predaplants and copies of itself, but other cards such as "Predator Plast" and "Predator Graft" among others. The ability to Fusion Summon is open to whenever we want to use it, from our own Battle Phase to in response of opponent actions, only requiring the traditional conditions of having the right materials in our field or hand. The main choices will be "Predaplant Dragostapelia" ability to negate effects from monsters with Predator Counters, "Predaplant Chimera Rafflesia" with an advantage in battle by stat changing effects, and both "Starving Venom Fusion Dragon" and "Greedy Venom Fusion Dragon" abilities to wipe out the opposite field upon defeat.
The only job "Predator Planet" has to do is to catch up with the archetype, and won't be difficult. Many Predaplants and support arround them will start gathering counters on the opposite field, and with the liberties to trigger its searching effect soon enough we'll keep gaining cards nearly every turn. And even if the opponent succesfully gets rid of the Trap Card its pressence is far from over, as then provide us a chainable Fusion Summon to bring a powerful creature when needed the most. Like many Trap Cards "Predator Planet" might have a slow start, but once we pass through that problem we'll constantly gather cards turn after turn or bring a powerful Fusion Monsters if fails to do so.
+ Searches Preda cards when a monster with a Predator Counter leaves the field
+ Chainable Fusion Summon from the Graveyard
+ Easy to keep searching cards due the archetype's playstyle
- Slow start due being a Trap Card
- Completely relies on the archetype to work