pressure entity guide and how to survive them if you are like me and learned the hard way
part 2
tw: spoilers, horror, and long post
As I said before starting with,
the crooked:
A tall blocky like figure who only appears when doing The Hunted game mode, or mantle extraction which is a grand encounter (I think) he will follow you through the entire run, acting similar to a wall dweller, though the crooked freezes if you look at it, it doesn’t run away. If he gets too close to you he will punch you, dealing 30 damage, then help you back onto your feet. If the crooked enters a locker this indicates that pipsqueak is nearby and you should do the same.
abomination:
Sewerman!! Abomination is a mini boss, aka, a grand encounter just like searchlights and firewall (next) you will be given an underwater glider that you will use to travel through the underwater maintenance tunnels. Soon the abomination will see you and basically chase you as you avoid any obstacles in front of you, sometimes he does charge attacks as Navi (your guide) tells “danger” and you have to move out of the way. Abomination deals 50 damage. If you successfully escape the tunnels, make sure you have a decent amount of health because once you escape the tunnels, it will launch you to the floor, causing damage, abomination falls into a pit and the grand encounter ends there
Firewall:
It’s a literal firewall, also a grand encounter, you will be given a course and a jet suit where you can dash through the course, navi says that the firewall will be turned off to make it less stressful, but the painter turns it back on and makes it difficult, don’t get caught in the firewall
The painter:
So you may be wondering “ITS A COMPUTER?” Yeah he is, he’s basically a parasite that interferes with the door numbers, your navigation, and turrets. Painter’s whole goal is just to escape the blacksite with Sebastian, get bro off of mspaint. To activate the “worth the wait” ending, if encountered here, you are given the option to “rescue” him, don’t do it unless you want to punch him in the face and anger Sebastian, who will kill you before you make it to the trenchbleeder, (but if you want to get all badges or just see the ending, go for it) you won’t get out of the blacksite alive.
Sebastian solace, “The Sabetour”:
I foind fishe :))))). Sebastian is a mutated fish.. thing with a very short temper, around door 47-52 his shop spawns and he will make you enter it because the keycard to the next door in his shop, him being a merchant, he sells you the things he scavenges on his tail, to purchase them you have to use the research (currency) you find in item lockers, shelves, or drawers. Surviving him is easy, just don’t use a flash beacon on him, he will either yell “GET OUT”, or “I’m surprised they haven’t detonated your diving gear yet, considering you act like THIS”, or he will pick you up, rip the batteries out of your flash beacon and throw you onto the floor, dealing 50 damage, or he just shoots you, killing the player instantly
the ridge:
The ridge isn’t a monster but it surely contains them, after you get the crystal and make your way out, you will get an extra 14 or more doors in a place called the ridge, not only do angler and his variants spawn almost all the time, so do the other monsters, hijacked speakers being one of them (it’s a speaker which plays some weird music that messes with your diving gear, it detonates it, just walk away from it and it won’t do anything). Very few visual cues are shown so you have to rely mostly on hearing, or if you have deaf mode on it makes the ridge 10 times easier
Styx:
He’s not even that important but of the monsters (not including Sebastian and painter) Styx is my favorite because he’s literally based off a meme, it is not a common encounter but sometimes if you open a door you will get greeted with this and a loud “OOOIAHHGH” sound, I find it hilarious, Styx deals no damage.
Gaster:
He does nothing, he just stands there behind doors, why is he here? Idk ask Toby Fox
mirage:
smog, mirage does no damage, I call it the false angler because it has similar behavior to the angler, mirage will flicker lights and basically juke the player, very rare encounter
LegallyDistinctGlitchyFace “Ambuscade”:
An entity that can only be spawned by a dev in the game with you, ambuscade is stuck to a strict path and will rebound at the last closed door, the jumpscare is just frogger, also just inspired by ambush from doors
LegallyDistinctSmokeyFace, “runner”
Rush from doors, same thing with ambuscade except runner has anglers jumpscare and will not rebound








