Dev Log Continued - July 2015 - Quadtree Rendering
Just finished the first version of the quad tree rendering pipeline. System is very efficient, and intuitive. Next step will be rendering hills and valleys using the quad tree renderer
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Dev Log Continued - July 2015 - Quadtree Rendering
Just finished the first version of the quad tree rendering pipeline. System is very efficient, and intuitive. Next step will be rendering hills and valleys using the quad tree renderer
Dev Log - Quad Tree Implementation
July 2015 - Log #1 - So this week I start shifting focus towards implementing a quad tree rendering system - should increase the level of detail, and performance. Also as a side note, Perlin Noise will be removed from the new rendering system. Simplex is more efficient for planet heights.