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This is an animatic that I created using adobe after effects in order to show me how my storyboard flowed in motion. This is a collection of drawings from the storyboard I came up with for a ten-second animation. This animatic is not what the final animation will look like but it helps to visualise how each of the motions will lead into each other.
This is the animated piece in motion and I have to say it was very poor when I looked at it playing I really didn’t like it cause it moved so fast and looked too stiff when it came to movement. I started looking at animated clips from my favourite animated scenes to gain some inspiration and I ended up finding this clip from Dragonball that was perfect for me it had action great movement and I just liked it so I used it as my jumping off point.
After watching this clip I had the idea to do a powerup sequence because of how exciting they are and I just love good action scenes. I started by creating an animatic of the scene I wanted to animate using some keyframes I drew from the video above.
This animatic was very good and that’s the truth, I wanted to make the character the main subject of the scene so I did not add a background and I just left it as character animation because it was the most important part. This was all done in photoshop, which is now my favourite animation software for now.
This is the final animated version of the animation that I ended up creating, I had to cut out a few of the scenes shown in the animatic in order to make the animation fit into ten seconds which was the time limit that I was given for my animation. Unlike with the first animation I did, I was very pleased with the way this ended up I really like how it looks.
FINAL 10 IMAGES SUBMISSION
Artist Josh Hernandez also known as MadCharcoal on his platforms. Mesmerising charcoal drawings that take shape after endless automatic marks.
Learn about the work and career of artist Jordan Wolfson. Artworks, biography, news, museum exhibitions, and more.
Jordan Wolfson, Female Figure.
PROCESS & PRODUCTION EVALUATION
For this module I wanted to create a body of work that represented myself and the struggles I face due to my mental health and how I feel about my own body. I wanted to do this through some research of uncanny valley initially and other artists that too look into this area as I thought it would be interesting how I would tie in both uncanny valley and ideas surrounding body dysmorphia. This body of work was also to express the importance of imposter syndrome and how it is a very real thing for many people, including myself, constantly doubting myself think I am not good enough in every way my brain can possibly think of, I used my work here as an outlet for these feelings and channelling any negative inner thoughts into something more positive.
I knew that I wanted to use this time to get back into drawing and painting whilst also having a 3D outcome as I feel it’s important to have both 2D and 3D representations of my work. To start off my development process I decided to create mono prints of various facial expressions, these were all very quick and automatic because I didn’t want to spend time ‘perfecting’ as I wanted the prints to be unpredictable and only capture the essence of a human - just like with uncanny valley, we look at the relationship between an object etc and how it resembles that of a human being. I used myself as reference throughout when drawing faces and bodies - creating an honest, vulnerable and personal project that I truly needed after the past few months.
I tend to use clay within my work as I like to produce maquettes of any ideas I have or turn my 2D work into 3D for a different perspective - I always gravitate towards clay as it’s versatile, easily manipulated and great for drawing from. For the past few years I have been heavily influenced by this idea of wrapping an object and leaving behind its ‘shell’, and I knew that I wanted to do this with myself in some way for my final piece. I decided on using mod roc to cast parts of my body to then paint, a material that I have little to no experience with. I tried to use as few layers as possible to ensure fragility was a major factor within the piece (although another layer wouldn’t have went a miss), this is because I wanted to compare this piece in stark contrast to a previous short film of mine that encapsulates the idea of stereotypes against women and breaking free from them, whereas this piece shows me now, broken down - this piece just like in the short film was an installation in my bath - a place that we usually go to escape from reality.
Overall, I am pleased with my final piece and images, it conveys the idea of feeling broken mentally and physically due to our appearances. I knew it would be a risk using mod roc as I wasn’t sure of what the result would be, but this only adds to the process of unpredictability, something I would want to continue to study in future developments.
Last video project used for inspiration for installation site and final piece. Showing me ‘breaking free’ from the stereotypes thrown at women.
Images of final piece in bath, disconnected random body parts representing myself broken down in comparison to my last project using myself in the bath. I will narrow down my final to 10 final images and a short 2 minute video will also be apart of my final submission uploaded with the previous video for comparison.