ProtoCorgi is a cheerful and challenging R-Type-esque cybernetic space corgi shoot 'em pup!
Read More & Play The Prototype, Free (Windows)

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ProtoCorgi is a cheerful and challenging R-Type-esque cybernetic space corgi shoot 'em pup!
Read More & Play The Prototype, Free (Windows)
Hello,
First we have some news about the name of the game, we changed it from Space Corgi to ProtoCorgi. So this is the last time we use the tag “Space Corgi” in our posts.
Second here is a video preview of the demo which we are working on. This is a big level for testing all mechanics together and stress test the engine, we’re busy putting the final touches for a better experience. Stay tuned this week for the release of this demo.
Español:
Hola a todos los nuevos seguidores de habla hispana.
Desde ahora vamos a escribir las publicaciones más importantes del blog de desarrollo en español, además de inglés.
En primer lugar, tenemos noticias con el nombre del juego, lo cambiamos de Space Corgi a ProtoCorgi. Así que esta es la última vez que usamos la etiqueta “Space Corgi” en nuestras publicaciones.
En Segundo lugar, acá hay una previsualizacion de la demo que estamos trabajando. Este es un nivel grande para probar todas las mecánicas juntas y que tanto aguanta la engine, estamos ocupados afinando los últimos detalles para una mejor experiencia. Estén atentos esta semana para la publicación de esta demo.
En tercer lugar, gracias a los chicos de EtcFreeToPlay por entrevistarnos y saludos a toda la gente nueva que ha llegado. Espero que disfruten lo que hacemos, que nos sigan y compartan en las distintas redes sociales, estamos en Tumblr , Twitter, Youtube, Facebook. Estaremos atentos a sus comentarios.
Snail Turrets from the first level, they sleep in walls and when the player is near, they woke up and crawl around shooting at player direction.
They come in groups, with smaller Snails and a bigger one known as Snail Master.
Same as fish ship behavior, if the Master is dead, the smaller Snails stop their actions and run.
Here are some enemies from the first level, a school of Fish Ships led by a mighty Fish Ship Master. There is more info about these enemies in this devlog post.
Hello!
We chose the ice themed level for the alpha since it’s the most visually intricate design in the game. That’s because of the reflection on every iced surface.
Now, if you are following the devlog, there’s a short showcase on the use of reflection maps.
How does this reflection map work?
As you can see in the video, each channel of the image has information for the reflection.
Red and Green represents direction while Blue represents intensity, all this information is used as input for a shader.
Then we created a tileset using sections from an image and input the shader with a reflection map.
Hello!
Here are more Previews from Art Direction Update.
What do you think about the update?
Hello!
We choose option A for the art direction.
So here is the updated Corgi sprite!
What do you think about the update?
Hello!
After our last poll results, We are leaning between A and C.
Which mockup between those two do you like better?
Like for A
Reblog for C