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Roaring Fangs is excited to be here at GaymerX! Stop by our booth (Indie Games table 7) to learn more about our game and get some Punky Town stickers!
Scaling Up
So hmm whats new. Our CEO will be coming back from China shortly after this week and we're gonna pitch our plan to our angel investor. Thats Exciting, what else... Lots of stuff.
User input manger has been improved a tenfold
Lead programmer Tarocco says: Sometimes one sloppy and poorly designed part encourages, or in this case, demands the rest of the things to cope with it and virally become sloppy, unfortunately that's just the way programming works but not each thing has to have a perfect MO necessarily.
"do not optimize until the end" is also an anti-pattern because sometimes things are so poorly implemented (performance wise) that they are detrimental to the playability of the game, and if that detriment affects the fun-o-meter of the game, that affects people's desire to play the game, feedback/ratings and ultimately sales.
tl;dr I've been overhauling some things and I have a lot more to do but we're going to work at a different pace this time, seriously.
TLDR to the TLDR; Programming a video game is like building a house. If you're built a shit foundation, your house is gonna be shit.
We are moving payment to be contract work and more body-of-work oriented. Hence our scaling payment and such.
Also we're looking for bands to make music for our game levels, we’ll be willing to fork over decent money for it. So if you know anyone that makes music with a punk rock style tell them about us and have them send us some samples. Beats waiting months for a label to get back to us at a snail-mail speed.
Things to expect: gearing up the social media, and hitting the nitro on our hype train (thats right our hypetrain has nitro) and for some mass marketing and a transition to kickstarter!
-J
LF> Technical Lead Management
We are looking for someone with understanding of programming languages, development environment (usage and maintenance), project-specific code, library code understanding (and maintenance if necessary) in order to work on every software-related aspect of the game as necessary.
Requirements!
-Proficient understanding of Object Oriented programming concepts, data structures and appropriate application of design patterns.
-Experience working with C# language and .NET or Mono framework.
-Experience working with Unity Engine and basic understanding of scenes, hierarchies, components and behaviors.
-Basic understanding of graphics processing, shaders, materials, textures, etc.
-Ability to learn new software, showing attention to detail when using the software to wok on new and existing projects.
-Understanding 2D and 3D graphics and geometry; mathematical principles as well as approaches, techniques and applications
Does this describe you? If so contact [email protected] and we’ll be in touch!
Indiecade and Dev Update
J here; I’m excited to say that our playable demo is just over the horizon. Not Valve time we promise! I just wanted to share some updates on where we’re at because transparency is really important to us.
Punky Town is a unique platforming rhythm game. Players play as “Vat the Bat” whose objective is to find pedestrians scattered throughout the levels. By rocking hard, Vat will turn pedestrians into fans that show up to their concerts.
If that sounds interesting, check back for updates.
> Indiecade LA: We were on a serious time crunch to submit our demo, and although we finished on time, a few technical issues came up on their submission end and we weren't able to get out demo submitted. While we are all bummed out that we couldn’t get our submission in, we’ve decided this this really wasn't that big of a deal. Ultimately we weren’t satisfied with our would-be submission and we know we can make something better for the next con.
So for now we’re recuperating and reassessing our work requirements to produce a polished playable demo.
So keep checking back for updates. We’ll be keeping you up to date with sketches, artwork, screenshots, and much more! For everything Punky Town check us out @ http://punkytown.net/
-J out!
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> Sidenote!
>-Like any serious RPG party, we’re looking to recruit!
Currently LF> animators, illustrators, musicians, programmers, and more programmers.
Think you got the Pepper it takes to Hack out an Indie game? Contact us and find out!
Show us what you got and we’d love to talk!
(We will have a hiring page up soon)