Puzzle Bloom, a short web-based puzzle-adventure game, was created by students at DADIU, the National Academy of Digital, Interactive Entertainment in Copenhagen, and became a 2010 IGF finalist. I really enjoy puzzle games (especially when puzzle isn’t secret code for another match-three clone), and I was interested in Puzzle Bloom’s premise.
Players take on the role of Canotila, an adorably plump, glowing nature sprite who travels a sad, gray world full of machines, defeated slaves and robot masters. Your goal is to destroy the machines and bring nature back to the world. To do so, Canotila takes a ride on a friendly NPC creature and moves him around to solve puzzles and reach her goal.














