How I deal with shapes
@spadefish @kobothesmall So for shapes, the way I work with them is from studying how things break down individually, instead of following a broader ruleset for character design that you see a lot in tutorial posts (the triangle, square, circle theorem basically).
The way shapes work in humans is different from other animals (which also differ from each other), which is different from objects. The same shape can be used for different goals depending on what you're drawing. So there's no one size fits all, and especially in styles that have a bit more of realism going on, those shapes will behave differently than extremely cartoony styles.
Process wise, a lot of it ends up happening in my head than in the canvas, because I spent years dealing with this shape philosophy of "just bang your head for each thing you're drawing", which I understand is very tedious to some people, but I love studying individual things vs following tutorials because it teaches me 1. how that thing works in a context 2. gives me a new book to my visual library which I can pull from, which is often what happens! That, and a lot of it is just staring at references too. Still, I'll try to draw something up for this.
There are 2 ways to approach shape design. You either start with the shapes and then apply a concept to it, or you start with a concept and apply shapes to it. The former is much harder to do without practice (and also comes more in concept art which is rough, unfinished and meant to be done and redone dozens of times by design). So, I tend to do the latter: I start with a concept of what I want. This can be as simple as "I just want a character that's fat/standing" or more abstract like "I want a character that feels like a river/I want this to feel like an outburst".
Let's start with a concrete concept: I want a design that looks like a pacman frog, and just a standing pose that isn't too stiff.
I grab some pacman frog references, and sometimes if the pose is complex, I'll find references for that too. Pacman frogs are pretty pudgy, and their legs aren't that long compared to most frogs, even when unfolded, and their faces have a nice triangle-ish forehead with a nice shape for the mouth.
The result is that i use large shapes for most of the body. Curves contrast with sharper lines, giving the sense of something geometric but still organic. The line of action here helps me pose these shapes in a way that gives some movement to something as simple as standing (and you'll gain a lot of mileage from learning how to rotate shapes! this is how you're able to position them in different ways and create more dynamic poses).
For something more abstract, like a crouched pose meant to be angry, I take some references when i can and start doing something like this:
Note that these shapes seem weird because I'll have a naked fullbody wip below any clothed characters to have some anatomical guidance, but for actual final shapes and silhouette, what matters is the final elements, and that includes clothes! so i try to build shapes that emphasize this droopy, closed off feeling. This sketch isn't even that good really, there's plenty of errors, but I hope it gives an idea of whats going on.
I hope this weird rambly nonsense helped LOL














