Psychonauts 2 review (non-spoilery)
I finished it! It was a wonderful game, definitely worth waiting for. The creators really took advantage of the medium of video games to tell a story about exploring the mental worlds of others so you develop an empathetic understanding of the issues they're dealing with, while having an incredible amount of fun in richly-imaginative and detailed environments.
Between the cleverness of the design, the physics-defying spaces and transitions between them (so many TARDIS moments, some so subtle you don't even notice them), and how all the elements of each level tie into its themes, I would say it's the best-looking game ever made. This sort of wondrous design is what gets lost when the industry obsesses with photorealism.
I would say there's less wackiness and belly-laughs compared to the first game, while still being funnier and more mind-bending than most things. They clearly opted for a more subtle approach to characterisation and the exploration of psychological issues, which gives you a lot more to marvel at and think about moment to moment, while having a bit less of that 'LMFAO I can't believe this is happening' that the first game did so well. That said, all the side characters in the real world were so good, interesting and fun I definitely felt I would have liked to spend more time getting to know them, but the game's plot keeps you away from them, as you spend most of your time uncovering it through the mental worlds.
One of the worlds you explore belongs to a character played by Jack Black, and he's of course delightful. I knew his level would be fun from the trailers, but the joyous and touching finale got me verklempt as well.
I think the best way to enjoy the game is to go in completely blind, so you can only guess at what you will find when you enter a character's mind, it's guaranteed to always suprise you that way. You don't even need to have played the first game, since there's a cute opening animation that catches you up on previous events. But as someone who played and adored the first game years ago, it was great to see Psy2 pick up its loose threads and provide answers and closure to the things I wanted it to.
Raz is a fantastic protagonist. Invader Zim's Richard Horvitz infuses him with a great mix of sincerity, empathy, snark and silliness. His facial animations are great too, so much that his reactions are sometimes enough for a laugh-out-loud punchline, or for a heart-breaking revelation to hit home.
The platforming and combat is much improved from the first game, and really fun moment-to-moment. Not to mention all the options they give you to make it easier, if you want them. I normally use assist options in combat games, but I found I didn't have to in this one, since I was already doing a lot of extra exploration that helped me level up and upgrade my abilities quickly.
I like how you make good use of all of your psychic powers not just for combat, but also to solve environmental puzzles to facilitate platforming, and for fun gags. For example, I made it a habit to use Clairvoyance on everyone, and the results were often funny, and interesting to see how several characters' perception of Raz changed throughout. I would definitely recommend thoroughly exploring the post-game for extra bits like this.
All in all, a well-written, creative, unique and fun game. You'll be left wondering why doesn't the rest of the industry attempt to do things like this more often.
You can play it on PC, consoles or cloud. On PC: via Steam, GOG, Humble Bundle or Xbox for PC, and it's available on Xbox Game Pass, which means you can sign up for a month or three of Game Pass Ultimate for one buck with their current promotion, and play it on PC via Xbox for PC, or XCloud (PC or mobile) if you don't have a gaming computer. So basically, you can play this game even if you have no money and no gaming equipment. It is also available on actual Xbox consoles, the PS4, and PS5 via backwards compatibility.