spent most of the week under the weather, but now that it's my weekend and i caught up on things i left undone, i'm a tad bored.
ask me stuff! :)

#batman#bruce wayne#dick grayson#tim drake#batfam#dc fanart#batfamily




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spent most of the week under the weather, but now that it's my weekend and i caught up on things i left undone, i'm a tad bored.
ask me stuff! :)
Your blanksword pixel art & art direction is so lovely. I can't wait to play the result!
<3 thank you, thank you!! (props also goes to @kitet-frogspond on that though, were collaborating a lot on the art-direction of this game, him and i!)
How’s the angel of ties doing
HE'S ALL TIED UP
If Angels are bug-shaped, and shrimps is bugs, is there a shrimp Angel?
shrimps are bugs, but NOT insects! angels are only insects. there are also no arachnid angels.
(potentially creatures that arent exactly angels could theoretically be shrimp-based, though...)
asking you to reiterate for the public tips on staying motivated wrt long term games
ahh, yea! i can do that.
so, to head this off at the pass: be fully aware that none of the tips im about to voice may work for you. every single person works very differently, is differently motivated, has different energy levels. hell - a major factor to keep close when you read the incoming advice is that i dont have adhd. theres a pervasive problem of people who have achieved something (like finishing a few video games) giving advice like theyve got the solution to the gordian knot, when that knot is made of different materials for every individual person. okay? okay.
this being said, a lot of what helps me remain motivated with long-term projects is ensuring that their internal construction shows some variance. the narrative games i make often go through very mechanically, visually, and tonally disparate phases; and this is important, because it adds strong variety to the task-workload.
to use "an outcry" as an example: when i was feeling optimistic about the world, or like i had the spoons to program something more out-there, id work on the "follow" route. if i was feeling pessimistic, and like i had to process some anxiety, id work on the "ignore" route.
if a game offers a large-enough amount of visual, thematic, and tonal variety, youre bound to be able to find something you can get yourself to work on to push it along.
when im not on a mandatory vacation, i ensure i push at least a little bit along on my project every weekday, and stay in close communication to anyone im collaborating with in the process. it keeps progress transparent, both to you and your teammates, and helps everyone's morale, including your own.
that being said, rest is important. i used to rest 3/7 days a week, nowadays i only rest 2/7, on the weekends. i personally had good results with resting saturday + sunday since thats the most commonly accepted rest-days that ensure that my freelancer ass can hang out with irl friends during my off-time. i dont open the game project, i dont touch any work in progresses, and i dont push anybody else to work on the project on those days.
last but not least: caffeine, in moderate amounts. two cups of coffee a day usually does the trick for me; more and i tend to get anxious, less and i lose focus.
whats good! ive been on a big BLANKSWORD vacation for the past week due to health issues. those are starting to even out, though, and i want to get back into the headspace - so please, SEND ASKS ABOUT THE GAME!
(art + animation by @kitet-frogspond)
Favorite blanksword enemy design so far ?
that changes a lot for me, honestly? @kitet-frogspond is doing such incredible work that it seems every new design challenges the ones that came prior in my mind.
at the moment, its a tie in my mind between an enemy called "loveless bouquet", and one of the late-game angel-bosses.
What does the Stranger like to do in their spare time... might be my favorite character so far after *COUGH*
funny you ask - the stranger in BLANKSWORD actually has some trouble shutting it off. its a whole problem, we're very worried about them.