i've had my beloved blog for what feels like forever, but today it turns 13, so in celebration and as a little thank you to all of you for following my nonsense and sticking around, i've decided to share some of my favourite layouts that i've created.
PLEASE credit if you use any of these! either link to this post or the original sets linked below!!! (except of course the sharpening actions!)
HEXAGON LAYOUT - this is my favourite kind of set to make so i hope y'all have as much fun with this as i do. there's two folders of the layout, one is just the reverse of the other depending on how you want your gifs to look, just clip your gifs to each hexagon and watch it all take shape!
[first seen here]
PALETTE MOVIE POSTER - this psd has folders for each element, so the text layers are labelled in a group, and then the palette boxes are grouped together too, just fill each layer clipped to a palette square with your chosen colour!
[first seen here]
LETTERBOXD TEMPLATE - i almost didn't share this one because of the labour of love it was to make, but feel like i'm so proud of it, it deserves to be shared. each movie space is split into a group, and within that there's the folders for the star ratings. you can toggle on/off the heart/review/date (as the ratings change you'll just have to shift over these logos to keep things uniform!) and clip your gif over the shape for the movie poster.
[first seen here]
DIAMOND MULTI GIF LAYOUT - the most simple of all the layouts, but it got a really great reaction so i'm throwing that in here too, again like the hexagons, there's two versions. one being the reverse of the others, just clip your gifs to each shape.
[first seen here]
SHARPEN ACTIONS - VERSION #1 & VERSION #2 - have been asked about sharing these recently so thought i'd add this in, i mostly use version one but occasionally it's too sharp for certain media, so i use version two, which is just the same thing without the last extra sharpening!
hello, everyone! after a long hiatus, finesources is back in the works.
this blog is a one-person project that got abandoned because i was too busy with university and life in general. because editing really is a passion of mine, and i missed it a lot, i've decided to come back and update this blog more often!
we're working on going through every post on the blog to delete those with dead links and avoid unusable resources being reblogged to the blog. this will take a while so please be patient! you can help speed up the process by notifying us of any dead links you might find!
SOON! keep an eye out for member applications! as this is something i'd like to keep going, i'm planning to open member applications soon so that the blog isn't on an extended hiatus again </3
affiliate applications are up and running again! the ones received during the hiatus have been deleted, so if you applied, please do it again using this link!
you can tag us in your resources & themes again using #finesources if you want us to feature them in the blog!
a complete rework of the tagging system is in order, and we're slowly going through it!
that's all! thank you for sticking around and stay tuned for future updates! <3
Whenever I colour correct difficult scenes I get asked how I did it and the answer is always the same: channel mixer.
I know it seems like a daunting adjustment layer and a minor mistake can drastically change your gif, but I’m here to tell you (and teach you) how to avoid that and use channel mixer as best as possible!
Things you’ll need:
- Photoshop
- a difficult scene
- 10 mins time
- a ton of patience and willingness to try
I’m going to briefly explain what exactly the channel mixer adjustment layer is and how it works, and then show you the process on a gif.
Before we begin, I’d like to give a shout out to Val / @poisons-ivy and Hella / @katbishop for pushing me to learn how to use channel mixer and for helping out with this tutorial.
Now, a fun fact to start us off: in all things photoshop and digital screens, the primary colours are red-blue-green.
I’m pretty sure everybody learned in elementary school that the primary colours are red-blue-yellow. There’s a whole explanation for why that’s not true which I am not going to delve into because I still think it’s absolutely bonkers and it would make this tutorial even longer than it already is, but HERE is a link to that explanation if you’re interested in reading about it. (it also explains the difference between RGB and CMYK which I thought was really cool).
In Photoshop and our eyes, RGB is primary and I’m going to leave this nifty little chart here for you to use as a lil cheat sheet:
The channel mixer adjustment layer works with RGB. It basically “breaks down” your canvas into those three colours, and gives you some sliders to adjust those colours.
I’m going to get into how to fix a specific colour-washed scene in just a minute — first I want to show you what it looks like and what happens when you move certain sliders.
I picked a neutral scene that has the three primary colours and where the whites are truly white and the blacks are truly black (thank you Mean Girls!)
This is what the gif looks like with no colouring:
as we progress through this guide, I want you to keep looking at the following:
RED - Gretchen’s shirt with the red diamonds
GREEN - the Perrier can in front of Karen
BLUE - the empty chair in front of Karen and/or the blue shirt just behind Gretchen
This is what the channel mixer looks like when you open it up:
as you can see, in the red channel, the red is set to +100, green to 0 and blue to 0, and same for the others. The “main” colour of the channel you select is always set to +100.
Now, because no colour is purely one colour, once you start moving the sliders it’ll affect most/the entire canvas. But as you adjust, the channels will add and subtract colours based on what’s already there.
Look at what happens when I slide the red from +100 to +150
compare that to if i move the green up to +50
or the blue up to +50
Look at the red colour on Gretchen’s shirt. When adding the red to the canvas, the first one looks brighter and “redder”, the second (green adjustment) looks slightly muted, and the third (blue) looks darker.
But if you look at the other things I told you to keep an eye on (Perrier can and chair up front), you’ll see that those are also adjusted. That’s because we’re working in the RED channel right now, and in the red channel you can add red to other colours as well.
In the second image, the green looks almost yellower (because mixing red with green makes yellow).
In the third image, the blue chair looks more purple/pinkish (because mixing red with blue makes magenta).
Look at how different the canvas looks based on which slider you use:
and here you can see what happens when you play with the other channels:
Now that we’ve talked addition, let’s talk subtraction.
If you remember your RGB colour circle, you’ll realise that removing a colour means the overall canvas will shift more into the opposing colour.
Removing red will make your canvas more cyan, removing green leads to more magenta, and removing blue gives more yellow.
RED - CYAN
GREEN - MAGENTA
BLUE - YELLOW
These are the images after I’ve removed 50 points off each slider
Hopefully you now understand the theory of Channel Mixer!
Now let’s get to practice.
You can colour correct a lot of scenes using the channel mixer because you can select which colours you want to target and what you want to mix them with. It’s a sort of double-layered approach.
I myself started using channel mixer to remove yellow tint from movies and from there I branched out to other colours.
I’m going to show the process using a slightly yellow tinted scene — not entirely yellow washed because this is a channel mixer tutorial and usually when you have a fully colour washed scene it’s going to take more than just channel mixer to fix.
The way I like thinking about it in my brain is that the three RGB primary colours are discs that I move closer and further from each other. With a yellow scene like below, that means the blue disc has strayed too far from the center (which is neutral — white).
So my first step is to go to the Blue channel and play around there. Since I want to push more blue into the reds and greens, I move those sliders up a bit, to +15 each.
But now you can see my gif is a little peach coloured. Too much red/magenta. Time to remove some of that by going into the Red channel.
There I drag the red slider down until I like what it looks like and end up with this:
I’ve effectively removed the yellow tint and gotten to a great starting point for my colouring because the gif looks much more neutralised. It’s a great base to work with.
For this gif, I’ve gone ahead and coloured it very minimally (a bit of levels, selective colour, hue/saturation) and ended up with:
I used only four layers (and the channel mixer is doing the heavy lifting) and look at the difference:
You can do so many things with channel mixer! Whenever I see a tinted scene, Channel Mixer is my very first step.
Here are some more examples:
two from @poisons-ivy:
and two from @katbishop:
As you can see, you can neutralise almost any colour using Channel Mixer. I hope I’ve managed to explain this great adjustment layer and how it works!
if you have any questions or if there’s anything confusing in this tutorial, my inbox is always open! :)
(and once again a great big thank you to Val / @poisons-ivy and Hella / @katbishop for all the help — be sure to check out their stuff!)
We recently got someone asking how to put little gifs on top of a bigger gif so here’s a quick explanation below!
There are two main methods you can use to put your smaller gif on a big gif: using a clipping mask or a layer mask.
As implied by the name, both are masks, so they “hide” the rest of the gif so that only the parts you want to show are appearing.
Make your base gif:
For this tutorial I’m using text and a rasterised shape
In a separate photoshop window I’ve made the two gifs that will make my smaller gifs and I’ve pasted the first one directly onto my base gif. After resizing it and making sure that the layer is above the text layer in my LAYERS tab, you right click and select Clipping Mask.
Basically what this does is it “clips” the top layer to the bottom one, so everything that’s on the top layer will only show where there is a bottom layer (think of when you’re wrapping a present and you put the big sheet of wrapping paper on top of your gift, and then fold the sides and tuck them against the sides so it fits to the gift shape, that’s what happens here).
On the left side you can see the gif clipped to the letter H:
I’ve not put the second gif onto the base gif and resized it. Using the Magic Wand tool, you’re going to select the inside of the diamond (make sure you’ve selected the rasterised layer!) and it gives you a selection. At the bottom right of your photoshop there is an option to add a Layer Mask.
(Think of this as slicing away the wrapping paper so that it fits the front of your gift perfectly).
You achieve the same effect, but the process is different (which you can see in the LAYERS tab.)
There are benefits to both methods and it’s really more a preference choice than anything.
The great thing about a clipping mask is that you can add a gif to pretty much anything; text, shape, layer, etc.
The great thing about using a layer mask is that you can freely select what you want to appear, for example:
After all of that, you can colour your little gifs and add any effects (you can also do this before clipping/layer masking but I prefer to do it at the end when all the gifs are together so I can make sure they look nice)
This post wasn’t requested but I’ve gotten many asks asking how I do my colored gifs, this post will explain how to color moving gifsets, like these two gifsets. This will be our example:
With that being said, you will need some knowledge on keyframing on photoshop.
1. Make the gif like you normally would
Apply coloring, sharpen and other stuff you would normally do to your gifs. Converted it to a Video Timeline and your layers into a Smart Object in your gif making process, let’s proceed.
2. Adjustment Layer ➜ Gradient Map
Before creating a gradient map adjustment layer, make sure you’ve made your two color squares on the left side of your screen the colors you want.
Make sure black is the color above and the color you want the gif to mostly be is the one on the bottom. If black is on the bottom, it’ll show an inverted image.
3. Erase, Erase, Erase
Drag the playhead at the start of the gif. With the gradient map having already a layer mask, select the layer mask and erase the parts of the gif you want to have the natural colors. Some gif makers involve the whole body, but I’m satisfied with erasing only the face.
4. Easy loading
Deactivate your smart filters so that it won’t take long to load the whole gifset and you’ll be able to freely move the playhead.
Next thing you’ll do is unlink the layer mask from the gradient map in order to freely move the layer mask without disturbing the whole layer. You can do that by clicking the chain between the icon of the gradient map and the layer mask.
5. Moving the layer mask
On your video timeline, scroll down to gradient map and click on the arrow beside it.
After selecting, you’ll be able to see an option called “Layer Mask Position”. Click on the clock on the left side to activate keyframes on the layer mask. This is very important.
6. Tracking the movements
Turn off auto-select. Making sure you’ve selected the layer mask on instead of the gradient map itself. Move the playhead and whenever the face is moving outside the erased parts, drag the LAYER MASK to follow the head. If you are unable to turn off auto-select, you can just move the layer mask using your keyboard’s arrow keys, once again make sure you are moving the layer mask and not the gradient map.
AND VOILA YOU’RE DONE!
Just make sure you activated your smart filters again before saving your gif.
[OPTIONAL] HAZY LOOK
Above the gradient map adjustment layer, create a new layer and set it on SCREEN.
Using the same color on the gradient map, select the gradient tool.
When you’re satisfied with the look of the gradient, duplicate the layer, set the duplicated layer to overlay and decrease the opacity to 10% - 30%.
Hi! I'm wondering if it's too much to ask by wondering if you could explain how to do gifs like this: /post/665885361316233216. Or if you know of some other tutorial or just things to think about while making it? Thank you!
Not at all, I’m happy to know someone appreciated my template! I'm sure there are other tutorials out there on how to create layouts like this but I haven’t seen any lately to link you to so I'll go ahead and show you my approach to getting this type of layout. This will be very detailed and image heavy to make it easy for those who might have never worked with putting gifs into templates before to follow.
This tutorial assumes you have:
just about any version of photoshop (I use CC23)
basic knowledge of giffing with this program
some experience with layer masks
If you want to actually learn how to make a template like this from scratch, keep reading. Otherwise you can just download the template I created here and skip to step 3, or download this anyway for a visual and follow along.
(STEP 1): HOW DO I GET STARTED?
Create a new blank document with the dimensions of the entire size of the canvas (file > new) and change the highlighted settings to match these (with your own choice of dimensions of course):
Before you do anything else, make sure your timeline is visible (window > timeline) and select “create video timeline” from the drop down.
(STEP 2): MAPPING IT OUT AND CREATING THE TEMPLATE
With your blank canvas is where you have to use a little imagination to create your layout to fill in the space and where you start is up to you.
I started at the top of the canvas in the left corner and decided my first gif was gonna be 268 x 340. Why these dimensions? 268 is tumblr’s standard width for (2) side-by-side gifs and I want the gutter alignment at the top of this canvas to be centered. The height of the block just felt right. As you drag the tool, photoshop will tell you what the dimensions are.
Now I have this:
Our second shape will also have a width of 268px to ensure the transparent space between them is perfectly centered. My second block ended up being 268 x 260.
Make sure there is a gutter of 4px between all of the squares you create. This is important because tumblr’s standard gutter size between gifs is 4px, and this means you need to subtract 4px from your squares on all sides that face each other.
The easiest method to make and align the squares without spending too much time on it is to click off the canvas in the corner and drag the shape inward. Then click on the shape you’ve just created and align it with its designated 90 degree corner of the canvas first. [Edit > free transform] the sides until they align correctly by holding shift + control while dragging. Zoom in to a microscopic level to make sure the gutter is right if you have to 📐🔬🔎👀
If you’re not using weird shapes in your template, do the same thing with all the blocks until you get your desired outcome.
Otherwise, you’ll have to deal with this:
(STEP 2.1): THE ANGLE
In order to create a template like this, you will need to delete the corner of your shape. Create your rectangle like normal as you did with the others, but this one is going to overlay the layer on the top left.
To make sure everything will be even, I used the rectangle tool again to measure and with a new square (in yellow for visibility), I determined that this corner overlay is 75x75, so I fixed the alignment of the red rectangle to make it even.
(STEP 2.2): DELETING THE CORNER OUT OF THE SHAPE
Using the yellow square as your new guide, extend its edges to cover the gutter on the two sides while maintaining its 1x1 proportion.
Keyboard command + click on your yellow square layer and once the “ants” dance around the square, hide the layer so it’s invisible on the canvas.
Right click on the red rectangle layer and select “rasterize” from the drop down menu, then you can hit “delete” or “backspace” on your keyboard which will remove the selected portion only to reveal the gutter. command + D will make the 🐜s go away. Then the yellow square layer can be deleted.
Once this is complete, you can finish up your template by adding your small rectangle in the left bottom corner in the space that remains and VOILA! You have a template!
3. REPLACING THE SHAPES WITH GIFS USING LAYER MASKS ETC
When you make your gifs, remember that they will need to be in timeline form in order to drag them onto the template. You can resize them to match the dimensions of the shapes, or you could just drag your gif—whatever be the size—directly onto the canvas, and “free transform” them to fit inside each space.
Create a group for each shape and create a layer mask for each group, containing it’s designated shape. I’ve colorized this visual to make it make sense.
Now you can finally drag your gifs onto the template. The coloring can be added before or after, it doesn’t matter as long as you place your gifs and the colorings inside the groups with the layer masks to contain the effects of the color adjustments.
And the best thing about putting gifs in a template in timeline is you can move the groups containing the gifs from left to right to get your desired part of the clip.
Once you’re finished with this, hide the original shape layers, as they were just guides and we no longer need them, but also if you don’t do this, you may be able to see them on the sides rather than transparency once you upload to tumblr. And AT LAST you can convert everything into frames as you normally would and save.
It seems like a lot, but these are very satisfying to make. Feel free to drop me another ask if you have any questions regarding some detail I might have left out.