(Same anon as before) I meant the coloring itself! But honestly a tutorial for the swiping effect would also be great! Thank you <3
okie! i wouldn't call this a tutorial, but more of a coloring breakdown because a couple of the adjustment layers i used to bring some skin tone back are only tools i use in very dire stage lighting situations and are not always necessary, but good to know about if you ever need them.
here's the uncolored gif, just sharpened.
the lighting tints them almost entirely yellowish/green. thankfully there are ways to fix this...
i always start with my lighting adjustments in this order: curves, levels, and exposure.
i made the tiniest adjustments just to give my gif the contrast i wanted and darken the black points, which helps keep the file size low.
next, i added a brightness/contrast layer and set the layer to "screen" with 50% opacity. this is a neat trick that can brighten a gif without actually tinkering with the brightness or contrast sliders at all. they're both still set to 0.
next, i began manipulating the colors with a channel mixer layer to minimize as much as of that green hue as possible. i'm gonna be honest, this can take patience and time. moving the sliders even the tiniest bit under each output channel (red, green, and blue) can have pretty drastic results. so i did just enough to give me something i could work with before moving on to other tools.
this helped a lot with the green, but it desaturated the gif quite a bit so i continued onto selective coloring. i focused mainly on the reds to give a bit of life back to their skin without going overboard because i knew the next adjustment layer was about to do the most heavylifting thus far...
the tool i'm referring to is color lookup. this is not something i use very often, but it can absolutely bring the colors in a gif back to life. it remaps the colors in your gif and color grades them using something called lookup tables (LUT), basically acting like a preset.
i typically try this adjustment layer as a very last resort if something is horribly color graded. the preset i chose for this is 3Strip, but there are several to choose from that could work for whatever look you're going for.
normally, this layer at 100% opacity would be way too intensely saturated for most gifs, so i usually lower the opacity down to 20% or 30%. but in this gif's case, 100% is actually kinda saving it's entire life lol. is it a bit too pink? sure. i probably could have lowered it down to maybe 80% and it would have been fine. but i personally like the saturation here, so i left it at full opacity and moved onto color balance to further tweak some of the midtones and hightlights.
the last layer was a vibrance layer bumped up to 30%. overall, there are definitely some more adjustments i could have made. there is still a lot of greenish/yellow tones in their clothes and jimin's hair that i probably should have spent a bit more time fixing, but i didn't want to stray too far from where i was at this point because it's clearly a lot better than where it started.
voila! i hope you found this interesting and picked up a couple tricks. basically: channel mixer and color lookup are the two layers i only whip out for emergencies. i refuse to depend on them, but man, they can come in clutch.
another note about color lookup layers: they're a bit of a nuisance bc they cannot be copied or dragged to other gifs for some reason if you're trying to apply the same coloring to multiple gifs of the same scene. you have to remove the layer from your PSD group, copy your layers to your other documents, then manually add it back to each group. it slows me down every time lol.
as for the sliding effect i used to show off the before and after, i learned to do that from this tutorial! (make sure to disable your timeline shortcut keys when using the keys to move the vector mask or this won't work.)















