It’s a big day. Saffron City is towering, intimidating, and beautiful, and Giovanni isn’t here for a play date; he’s here for business. Beyond everything else in his life, he was, first and foremost, a pokemon trainer. A gym leader, to boot, and not just any gym leader—Giovanni was Kanto’s strongest ground-type specialist. And that was part of the reason why he was at Silph Co, today. The move he developed, Fissure, was on track to become a licensed TM by the end of the fiscal quarter and distributed throughout the region.
He’d just finished going over the last bits of contract, signing what needed to be signed, shaking hands with all of the big wigs in the room when one of them announced they could begin the process that very day. Giovanni, of course, was delighted; there was some sort of pride that came with the thought of his own move undergoing production, and frankly he couldn’t wait to see the fruits of all of his years of hard work.
He was lead through Silph’s halls, listening to his current guide’s ramblings: how the programmer he was going to be working with was new, but talented, young but already proven. Always the skeptic, Giovanni chose to reserve judgement, but he couldn’t help but get excited. With that sort of praise, it was hard to imagine anything going wrong. At least, not yet.
Eventually, they came across an office door, and his guide knocked loudly before shepherding Giovanni inside. “Mathew,” his guide said, “this is the client we told you about the other day, Mr. Sakaki. He developed the Fissure move you’ll be programming. Mr. Sakaki, this is Mathew Jermain.”
Giovanni offered Mathew his most charming smile and thrust his hand out. “It’s good to meet you,” he greeted, “I’ve heard good things.”