Fall Semester 2013: In Retrospect
So this post is long overdue, but it is time to start documenting my progress. These images don't look like much, but they are my first foray into the exciting world of developing in Unity3D. This is the first prototype that I made for my Gameplay and Prototyping class. I am quite proud of it because I put it together by myself, and through building it I was able to develop a basic understanding of how Unity works. I am thankful to my friends and peers who helped me learn how to use this tool (so I didn't really do it ALL by myself after all).
The prompt for the assignment was to design a combat system for a circle. The mechanics I decided on were movement in two dimensions, a punch (3rd image), a block (4th image), which if you held for too long would leave you exposed for a second, and a super move (not shown), which involved the character doubling in size for a second, dealing greater damage, and then leaving the player exposed to attack for another second as a cool down.
The effect of seeing this circle character moving around the dummy opponent and "punching" at it was quite amusing. I was going to add on-screen instructions, but I was not able to figure out how the GUI element works in time for the assignment due date. All round, however, a successful assignment.