thinkin'bout factions in wargames, specifically, I'm thinking about the sort of biopunky magic as science, uses fleshy abominations as troops sorta faction that I've seen pop up now 3 times, I think, and I'm wondering if it's actually a thing
My first encounter with this faction is The Alchemists Of Dirz from the old, now sadly very defunct wargame, Confrontation, from Rackham Miniatures, the faction I would have played If I'd had the money for wargames in my early teens, they were a weird bunch of scientists hiding in the desert, producing clone soldiers and biological abominations to try and conquer the world
More recently, I've seen Conquest: The Last Argument of Kings, from Para Bellum Games, a very pretty if a bit edgy wargame, The Spires first struck me as being heavily inspired by the alchemist, as far as I can tell, they're a bunch of weird extradimensional wizards producing clone soldiers and biological abominations to try and conquer the world, and sure they're not exactly the same in look or theme, but there are similarities
Have you seen Corvus Belli, the creators of the well-known Infinity, has a new fantasy skirmish wargame, I took their faction quiz, taking all the magic as science options, and the factions they've given me is the Scions of Yaldabaoth, a group of rebel-ish elf mages, who serve the architect of flesh, and though I think there's a little less clone soldiers, they still go in for bioaugmentation and biological abominations
so, is this a thing? are there other examples that you can think of? particularly in fantasy wargames, but also elsewhere in fantasy