Oh yeah i should make a new pinned post, deleted the old one
I mostly talk about SSF and tabletop games, but also I reblog a lot
OP tag is #OwlBear Grumbling

Product Placement

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2025 on Tumblr: Trends That Defined the Year
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JBB: An Artblog!
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Love Begins

oozey mess
Xuebing Du
cherry valley forever
todays bird
we're not kids anymore.

祝日 / Permanent Vacation

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shark vs the universe
🪼
$LAYYYTER

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@owlbear33
Oh yeah i should make a new pinned post, deleted the old one
I mostly talk about SSF and tabletop games, but also I reblog a lot
OP tag is #OwlBear Grumbling
British Embassy, by Sir Basil Spence (1971).
Rome, Italy.
© Roberto Conte (2014
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Some years ago I had a Phase in which I was really into those esoteric Political Compass constructs like
(source)
And I tried to make a catalogue of 'topias arranged as a 3-dimensional PC, with the three axes being Naturalism vs. Transcendence, Atomization vs. Integration, and Universalism vs. Chauvinism. With two moderate and two extreme positions for each axis, that made 64 slots. Eventually, I only managed to fill about 2/3:
(red for 'topias that are extreme on all three axes, purple for those that are extreme on two, blue for those that are extreme on one)
If you'd asked me a decade ago which contemporary tabletop RPG was most likely to do the AD&D-versus-BD&D "two versions of the same game being published simultaneously, one of which is ostensibly a stripped down version of the other, but in practice they're really two separate forks of the same core system that fundamentally disagree with each other about what kind of game that system should be" thing, I definitely wouldn't have guessed "Exalted", but in retrospect it seems almost inevitable.
Ok, I have not been paying attention to new Exalted after 2.5 stopped - what in the world is happening over there?
In brief, there are currently two separate versions of Exalted in active publication: Exalted 3rd Edition, and Exalted: Essence. The latter's marketing kind of positions it as a lightweight or introductory version of the former, but in practice the two are just totally incompatible visions of what the game is supposed to be, and familiarity with one isn't necessarily transferable to the other. They even disagree with one another on the level of basic setting worldbuilding that has no implications for the game mechanics, which is actually kind of remarkable.
In theory, Exalted: Essence sort of positions itself as "Exalted, but friendlier." So, lighter rules, all the Exalt types are (in theory) mechanically balanced instead of Solars having a huge power advantage over everyone else (this is supposed to be a non-diegetic concession to play experience), but also the Essence setting has kind of... had a bunch of its edges sanded off. You are far less likely to encounter something that makes it clear that plagues happen in an Essence book, or that gender-based bigotry is normative in Creation even though it takes different form than it does on Earth. And this is confusing because it is ostensibly the same setting to the point where most of the setting books are written for Exalted 3rd Edition and Essence points you at the 3rd Edition books for more setting info.
I wouldn't even necessarily agree that Essence has lighter rules. Some of its individual subsystems are lighter than their 3E counterparts, yes, but other subsystems are substantially elaborated upon where Essence's authors seem to have felt 3E's are lacking – and some of those subsystems which have received greater elaboration are sitting right in the middle of core components, like action declaration timing.
More of you need to learn about these ☝️
Are fedoras really that bad?
YES YES THEY ARE
voidethered:
ask-omnipony:
I don’t really believe this mumbo jumbo
I mean it’s a goddamn hat.
Right..?
The white rose, it symbolizes the unique beauty of all the women who wish not to be with a nice guy such as myse-
I wonder if this works with other kinds of hat…
Nothing ventured, nothing gained…
WHEEEN THE MOON HITS YOUR EYE LIKE A BIG PIZZA PIE THAT’S AMORREEEEEEEEEEEEEEEEEE
Men of Tumblr are my favorite kind of people…
wait, does that mean?
oh boy…….
Luckily, this nonsense doesn’t work on girls.
Observe…
IT’S GOTTEN BETTER!
This post is immaculate
It can’t be true.
And it can’t possibly work on motorcycle helmets.
I must test it.
Nothing happening so far…
HOLY SHIT IT WORKS
What in the world?
Oh why not? This should be interesting.
Here we go!
Were all mad here in Underland!
What the hell! Never Again!
… Actually …
One more time.
Alright, I gotta try this!
Can’t be that bad!
….
…oh my god…
ask-gmodsfmrocks:
LOL
This just gets better and better
This is one of my favourite things to look at
holy shit this stuff is back
The Gravity Falls one though
i wonder if it works for flower crowns?
here goes nothin-
w HAT THE
DID I JUST-
WHAT THE FUCK
Okay Clearly something is up.
Hmm… I wonder
I’m sure nothing could possibly…
HOLY SHIT
IT GOT BETTER
I HAVE BEEN SEARCHING SO LONG FOR THIS POST OH MY GOD!!!
I wonder what happens when you wear 8 of these at once…
Never not reblog
IT’S ON MY DASH. ACTUALLY ON MY DASH.
Oh my God, there are so many new ones
Friggin, yis
Always reblog.
IT HAS EVOLVED
The legend marches on…
BEWARE THE MAGIC OF HATS
JDNXHSBSBF
I T ‘ S B A C K
a classic meme from when the world was less of a tire fire
ITS ON MY BLOG YESSSS
THIS IS WONDERFUL.
time to bring back outdated memes…
what could possibly go wrong?
eww, it smells like fuckboi
welp, down this rabbit hole we go…
nothing’s happeni-
WTF-
Oh boy, this meme
I wonder if this would work with a wolf hat.
May as well try it.
Please don’t be awful, please don’t be awful, please don’t b-
get wet 4 furry
This is obviously fake
Look, I’ll prove it
Y’all are just acting
Watch and learn
WTFFFFFF
Should…… should I…….
DO IT!
Whelp guess I gotta put on the hat now
Can’t be that bad, I mean what’s the worst a squid hat can do to m-
I̖̝̪̤̠̋͞ ̛̹̱̮̳̭̓̂͑ͫ͐̎ͯ͗͝͡H͇̠͊́̚A̛̓̓҉͙̠V͍̌̏͂ͣͨͭͧ̉́E̸͙̭̣͓̓ͨͥ̿ ̽͗͗ͮ͊ͬͩͥ̚҉̪̗̝̘̟́̕A̴̴̙̝̬̪̞͂ͤͩ̍W͚̣͆ͬỎ̫̝̟͖̝͇ͥ͛ͮ͋K̨̖͓͉̺̫͉̀͗ͪ̊͌̉E͚̲̩̪̘̠͋̈͞N͉͓͕̗̱͒̔ͨͤ͛̓̂ͧ
World Heritage Post
I’ve always wanted to show this to @theforwardslash
IT WAS A CULTURAL RESET. A CULTURAL RESET.
One of the few ancient texts that has surpassed TWO MILLION NOTES
Shout out to the autistic who’s abilities have regressed as they’ve gotten older.
“You didn’t used to be like this when you were a kid.” I know please don’t remind me
"This never bothered you when you were a kid."
Yes it did. I just let it slide because I was taught that I'm "too sensitive" anytime something bothered me. But now I'm finally standing up for myself.
"You never struggled with this when you were a kid."
Yes I did. I just burned myself out in order to do it so I wouldn't be punished. But now I'm accepting myself enough to not force myself to do what I was never meant to do.
"You didn't have these problems when you were younger."
Yes, I did. I just spent my child/teen years with structured institutions like school while not having to worry about whether I had a roof over my head or food to eat and spent my early adult years using up every bit of adrenaline I will ever have to ignore the fact that I've been chronically burnt out my whole life.
The San Francisco Examiner, California, February 25, 1935
Sometimes I think humankind hasn’t changed at all.
WHAT IS “DOES”?
He is indeed a guy
not just any guy, that's the model for the 1st edition Vampire: the Masquerade cover!
Fish Malk edition...
commission for @jediscribe!
(commissions are open!)
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
Duck Rillettes with Fennel Apple Slaw.
No, it is not a sandwich.
Is it a Sandwich?
Yes
No
cloth gown gridlock
John Blanche died fuck all life
rest in peace to the OG, the greatest of all time. No one else has ever done it like him.
literally tumblr