Nolan is a precious kid who only wants to stay out of his family’s problems. But they aren’t gonna let him do that. Poor kid. I call him kid but in the story he’s a couple years older than me.
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Nolan is a precious kid who only wants to stay out of his family’s problems. But they aren’t gonna let him do that. Poor kid. I call him kid but in the story he’s a couple years older than me.
Moral alignments and Hogwarts houses for my characters
I'm very bored, you see.
• And no-one to remember me
Halcyon: true neutral, Slytherin
Abhor: neutral good, Hufflepuff or Griffindor
Iris: neutral good? Ravenclaw
Euphony: chaotic neutral, Slytherin
Leonine: true neutral, Slytherin
Whim: lawful neutral, Griffindor
• These are miracles
Ada: true neutral, Slytherin
Louis: chaotic neutral, Ravenclaw
Frederick: lawful neutral, Slytherin
Ada's mother: lawful neutral, Ravenclaw (I don't have a name for her atm, but oh well)
• Little dead people
Everhart: neutral good, Hufflepuff
Pleasance: neutral good, Ravenclaw
Harlow: neutral good, Slytherin
• Other characters that don't really have a plot yet
Yakov: chaotic good, Griffindor or Slytherin
Sergey: neutral good, Hufflepuff
Charisma: chaotic neutral, Ravenclaw (previously from AS, btw)
Taglists:
General (ask to be +/-): @talesofsorrowandofruin @baguettethebooklover @aligned-stars-writing @regan-wickworre @theidioticbadass
LDP (ask to be +/-): @ink-fireplace-coffee @perditism @regan-wickworre
Whenever I can’t do drafts I’ll probably just randomly post about EJ and Headcanons and maybe my backstory for him tbh.
Like, Jack honestly really enjoys talking with others or just being around people but his anxiety always makes him feel terrible during conversations. He sneaks into people’s houses if he grows attached to them usually, because he likes being around them. He knows he shouldn’t but sometimes he slips in through a window without second thought. Lol.
Recently picked out what cars Patrik and Becky drive. Patrik has a dark blue 2009 Honda Fit. Becky has a red 1995 BMW E36 convertible. And every time Patrik would get in Becky's car, she'd offer to put the top down to give him more head room which, of course, Patrik would politely decline her offer during daylight hours.
If Scavenger goes into a body of water with his equipment on, he'll sink.
things cal shepard is/has, some of which i cannot give him in game:
he's 6'3, pushing 6'4.
he's pretty much covered in tattoos,
even after cerberus rebuilds him, what tattoos he lost he either has re-done
or gets new ones where old ones used to be.
his most famous/easily recognized is the centipede that starts behind his left ear and travels down his neck, loops around his spine and comes to rest on his right hip.
he has a tongue ring--
it's the only piercing he didn't remove after enlisting.
though he wears his more intimate piercings for special occasions.
he's a diagnosed sociopath, so there's a lot of times the in game dialogue is OOC
i either headcanon it out or imagine he's just sort of "going through the motions" so he doesn't wind up facing a bazillion military psychologists.
which usually happens anyway. like after torfan.
he travels with a shotgun and that's it.
seriously.
it's all a vanguard really needs.
he doesn't classify himself as straight or gay or bi or pan,
he doesn't give two fucks about sexuality because to him it's a situational thing,
because he's a giant racist asshole but that doesn't stop him from falling for a turian.
but he fucking hates aliens anyway.
More random character info... Duality lore?
((Is that even allowed? Making lore for the group, I mean. If not, someone please let me know before I get too wrapped up in it. ^^;))
This time about Lance, Faithe, and Enri.
We'll start with Faithe: she's sassy, but generally cheerful. Her road to fame started when she and Lance appeared in Castelia, fully-equipped and sporting well-trained battle beasts, with a decent bard on their heels. No one knew they were siblings, and no one knew where they'd come from either. It was like they'd crawled out of the woodwork and were plopped down in front of the castle gates.
Faithe was the one who insisted they go to the guild to be properly trained; they all had natural fighting skill, but she knew that could easily fail them without more experience.
Lance (the authority-spurning grump) wanted to try his hand at mercenary work, instead; Faithe and Enri (mostly Enri) convinced him that affiliating with the guild would turn out better in the long run.
And it did, for the most part. The trio learned how to fight better, both on their own and as part of a team. They learned tactics and strategy. They learned how to navigate and survive on the road (although they already knew most of those skills). And above all, they learned a code of honor.
When they completed their training, the trio again parted ways, seeking their own adventures.
Along the way, Lance and Faithe found their second team members and made names for themselves before their paths again crossed; Enri headed off on his own and hasn't run across them since.
Lance, Rina, and Mitl found themselves travelling around the eastern finger of the continent along coasts and through forested hills, battling monsters and pirates and ousting highwaymen almost exclusively. Faithe, Dae, and Benj found themselves travelling through the mountains and cave-speckled foothills of the western finger, aiding the armies in skirmishes and defeating the odd beast or group of marauding mercs that plagued the smaller towns. Enri and Felicity focused their efforts on the plains and cities of the central spur, but eventually Enri found himself alone in Iccirus and frequenting the moor. All three learned many things about life in their time on their own, some more saddening than others.
As soon as "Faithe the Joyous" and "The Haxorus" ran into eachother again, they were nearly inseperable, deciding to tackle tough missions as a massive team and only splitting off when the objectives were multiple and didn't require the overkill of a large group.
As soon as the two warriors had gained enough renown for Enri to hear of them on his travels, Enri took the initiative to send them letters. In the time reaching up to that point, he too had made a name for himself; within the letters, he used his new title of Syrinxsong as a pen-name, and referred to the warriors by their titles (for the most part). It was the start of a glorious and symbiotic correspondence in which the bard pointed the duo to places in need of help and the duo sent him back places and names of interest for him to look into. In this way, they have built a network of sorts that assists the trio in their various endeavors (whether those assisting know it or not).
It's proved quite useful for everyone involved, as it has allowed all three of them to become legends in their own right:
-Enri is the mysterious Syrinxsong, rumored to be thief, assassin, spy, and shadowy spectre of the night. No one's quite sure what to make of the often-smiling, playful bard with the trio of dark beasts at his back. He's a wonderful singer, player, and dancer, though, and has trained his trio to do the same.
-Lance, the blood-thirsty berserker, is now "The Haxorus" - dual-wields axes, flies a crazed archeops into battle, and has over 10 ships and 100 wild monsters of eastern Unova attributed to his victories.
-Faithe, the wild swordswoman with the fluffy auburn mane, is referred to as "Joyous" for the way she seems to treat battles. She's never without a smile or a laugh, coming off as a playful sword-swinging brute who charges into battle on the back of a rhydon swinging a marowak-skull mace like a polo stick. She's been through over 50 skirmishes and battled countless villains and come out with little more than minor (physical) scars.
((I don't think I've stated it before, but Aeria's birthday is November 5th.))