TRIGUN STAMPEDE
(Anime)
Sci-fi by Yasuhiro Nightow
Era: 2020s
Rating: D
Plot: Rookie reporter Meryl Stryfe and jaded veteran Roberto de Niro cross the desert to find more about "The Humanoid Typhoon", a gunslinger with a 6 million bounty on his head. What they find is a pacifist goofball with incredible shooting abilities.
Length: 12 episodes
Thoughts: I've mentioned a few times the late 90s adaptation of Trigun is one of the first "anime as it's own thing" shows broadcast here in the early 2000s I remember whatching (along Excel Saga, Ghost in the Shell SAC and Escaflowne), it's a show I'm yet to write about because it was one of those with a rewatch too fresh to watch it again just to half-ass a few lines here, but a bit too long to actually write something meaningful. Meanwhile, before that, Stampede was out, but at the time gave it a miss for three reasons: being full CG, not really digging the character design and where the fuck is Milly you can't do Trigun without Milly fuck off. Since the sequel fixed that last problem and added it to the weekly viewing, I generally don't like to watch shows without watching what came before, so... I guess here we are.
First impression really is "thanks I hate it". Character design is better than I expected, but CG really still is in some sort of uncanny valley where movement is too smooth but too jerky at the same time. You can kinda feel all in-between frames are there, and while in traditional animation they have full control over what gets drawn at every frame (well, every 2 or 3, depending on how the budget is), in here trying to not give characters the too noticeable motion smoothing feel you can see right away anytime a 2D show adds a 3D sequence (usually involving vehicles), they chop down the character animation frame rate, and the end result at times is like being a bit too greedy with the settings and trying to get away with graphics on Ultra. Very jarring to see particle effects going smoothly and then the next cut character animation is stuttering (on a couple of occasions, the same shot), and that's a bit of a shame, looking at the screenshots folder it looked a lot better than I expected, it even has some cool camera angles and it made a honest job of making it feel 2D. Strangely, my biggest initial reservation ended up being the one I find some redeeming factors, and if I expected to have a long rant on how CG shows are basically how the industry says "we don't have any budget, here, go make PlayStation 2/3 cutscenes", I left feeling a CG show that quality-wise matches a regular traditionally animated show might not be too far ahead. At least for Orange.
Where the show really lost me is the characters. Ok, Milly was cut from this half (that a lot of people made a celebration she's back in the new show really tells how very few people stuck with this, where she's mentioned as a new rookie who asked to work under Meryl at the end of the show), but... I really don't like this version of Vash. The original was hiding his incredible skills under the plausible deniability of being this lanky, incredibly silly guy nobody in their right mind could actually believe he's Vash the Stampede. In Stampede that dies pretty quickly, outing himself quickly, his skills rarely seen because while in the original he truly lived for Love and Peace, he understood sometimes you have forego those hotcakes and waste a few bullets so that everyone he helps can also live for Love and Peace, but this Vash seems more of a passive bystander for everything that happens around him, leading to another problem: I can understand trying to focus more on the story, but Trigun to me always felt more of a vibes show thriving in the very likeable characters interacting, which is not the case here, same with cutting down on the humour, which was crucial as that's how Vash threw people off his back. The story isn't good enough to carry the show, as deep down it's just another "artificial life form rebels against humankind", and while I can excuse a lot of that if the characters are good, that isn't the case, even Meryl and Nicholas D. Wolfwood feel clear like downgrades to their 1998 versions, and focusing more on the Millions Knives story doesn't work if instead of a compelling antagonist you just have another cookie-cutter villain who wants to end humanity. Also, the original setting, very openly "old west in space" was replaced into a more generic rust-looking version, which I'm putting down to the old west not being as popular as it used to be.
Trigun Stampede feels mostly a disappointment on how it picked up one of the best remembered shows of the late 90s and try to make it something else in a darker tone. If you have to expect existing fans to forget what they know and like about the characters to enjoy it, then sorry, but my impression when this happens is always that someone is trying to salvage a project that started as something else licensing the characters. Sure, it might work for new fans, but for old fans, regretfully it might be a hard pass.
Plus:
Visually it's a lot better than I expected
Minus:
Still, a lot of problems with how it moves
The characters aren't that fun
The story kind of sucks
















