While playtesting Reactors & Romance something I noticed was players using the GM Toolkit for character creation. Which wasn't something I was expecting. Its not that they couldn't use it. It was designed to help GMs build some quick character details and connections on the spot for a game intended to be a low to no-prep. I should have realized players would find value in those things too, but that's part of playtesting right?
With that realization, I decided to formalize the character creation process. With a note that it's still a tool GMs can use too.
Here's a little sneak peek for any who are curious: