seen from United States
seen from South Africa

seen from United Kingdom
seen from United States

seen from Malaysia
seen from China
seen from United States

seen from United States
seen from Russia
seen from Belgium

seen from Canada
seen from Brazil

seen from United States
seen from United States

seen from Poland
seen from Germany

seen from Malaysia

seen from United States

seen from Australia
seen from Yemen
God I gotta say I wish you were a wargamer, you would bring such a more interesting angle to that scene. You think D&D is a monopoly it has nothing on the stranglehold games workshop has on wargaming.
Not everyone knows this I guess but I actually am a wargamer.
But I actually wholeheartedly disagree about Games Workshop having more of a stranglehold on tabletop wargames than WotC has on TTRPGs, evidenced by the fact that I, as a Warhammer 40,000 player who got into it through Warhammer 40,000, have heard of other wargames, and had heard of them very early into my Warhammering career. Games Workshop is a monopoly for sure but they aren't capable of completely blacking out the entire hobbyspace to the same degree that WotC does.
As for what I'd do in the tabletop wargame industry if my team was focused on it, I don't really know, I don't have the same variety of experience with different wargames the way I do with different TTRPGs; all I'm probably qualified to even think of making right now is slightly more fun but less "balanced" Warhammer 40,000, or some kind of historical medieval battle game.
The latest edition of the 'Warhammer 40K' prequel spinoff no longer specifies the 'hormonal and biological make-up' of gender in the process
More baby steps from GW.
This has already stirred complaints form the reactionaries in GW's fanbase, but I don't believe that they'll stop insisting that female space marines don't --and cannot-- exist until GW starts producing space marines with inarguably female features.
The reference to transhumanism in this article reminded me: a few years ago I overheard the chuds in the 40k club at an LGS mocking the idea of female-presenting space marines by invoking the argument that space marines are "asexual transhumans", and claiming that the male-presenting space marines that GW makes are what women who go through the "Process of Initiation" would look like anyway. Which just demonstrates that the chuds in GW fandom will adopt any argument, no matter how nonsensical, to deny the possibility of female space marines until GW unequivocally states that they can, and do, exist.
Jenner (Izanagi Warriors)
Based at last, based at last, Blake almighty based at last.
I’ve had this little bozo painted for like a month now, but I managed to lose my basing grass while travelling for work and just got out to get a new container.
The Jenner- this is a strong contender for ugliest Succ Wars battlemech, and it mostly sucks on the tabletop - they just can’t handle their heat well enough to be the upscale Locust they want to be. I still like them a lot, though, and I think they can be deceptively dangerous. My own perception is a bit fucked by the elite pilot I hired in my MegaMek campaign who drove the variant without the SRM- a bit of extra armour goes a long way.
I really gotta figure it out with the kanji, there was like a weeklong hiatus in the painting process so I kind of forgot which kanji I was trying to draw and had to reverse-engineer it. “Light” is on one arm and “Prosperity/Glory” on the other, and I tried to go for “fang” on the head given the whole Dragon thing - I have since been reliably informed that there isn’t really a good kanji analogue for “fang” and what I threw on there basically just means tooth. So! A more robust vetting process going forward methinks! For now, maybe this MechWarrior just speaks shitty Japanese. That said, I’m really pleased with the cockpit - no need for gloss varnish here, the jewelling article from Goonhammer game in super handy. Next up is the Wasp!!
It's alive!
Uhm... hello. Yeah it's been a while. I successfully avoided pretty much all of the social medias growing up, which is probably not the worst thing, but really does not help me doing that sadly necessary marketing stuff now. What do you mean, people might actually be interested in what I'm doing? That's absurd...
So... had some rough months with my mental health and some big sculpting commissions. Totally no connection there, especially considering my perfect time management and the ability to have a work live balance...
New Minis?
Now I'm slowly resuming my own miniature projects. More mechs are still coming, hopefully soon, but I'll try to not make any promises.
Other than that, I've watched too many Little Wars TV videos again and really want to do some historical tabletop scenarios at some point. But I tend to have far too high standards for the historical research to ever actually get to play them. My solution: Make some fantasy 1930s 6mm minis. I get to game the military history, but avoid the feeling that I can never do the people of the time justice if I don't research everything to a ridiculous degree.
It's the guys with the Hats!
And, on the other side: the guys with the sallets:
They've got (bad, small) tanks:
Both sides still need some cavalry and artillery and probably a few trucks, maybe planes.
It feels nice to have have some of my own minis printed out again.
Hope to have more updates and the energy to actually post about them soon.
Picture dump time! These are fan-sketches I made of Dystopian Wars, my latest miniatures wargaming obsession. Turns out, I like boats and I cannot lie. Dystopian Wars (DW) is a steampunk/dieselpunk/atompunk alternate history wargame taking place in the year 187X, where great powers have great technology and lack great responsibility. The pictures are not in chronological order; I started with the Korean crafts, did the Polynesian ships and then the Union Atomic ship, then the Greek page, then the Persian Airships. Koreans and Greeks are going to be in the game, so they're baseless speculation on my part. Polynesians were a fan-thing for the Enlightened faction, and I wanted to include a bit of Solarpunk in the designs. Verdict is still out on that. Persian Airships are ludicrous fantasy on my part, based out of the idea of using an archetypical oil lamp as the hull for an airship. In addition, DW has a strong modularity component to it. Each plastic kit can build one thing out of several options, leading to great flexibility in the kits. The Prussians are the best example; if you don't glue down the bridge and primary weapons, you can just have any ship you could build with that kit. I tried duplicating that effect in sketch form, but with the Persians I got fed up and assembled full images of each variation.
KX139 Ta´unar Supremacy Armour
https://www.flickr.com/photos/142435544@N06/albums/72157702521815015
So if you’re an old fucker like me, you might have some of these lying around. It’s the universal terrain system from GW back in 2e. Most people only remember the Necromunda stuff, but they made an “STC bunker”, a landing pad, and a few other bits for Marines too. It was all preprinted card that locked into modular bulkheads, basically the same as modern lasercut stuff but way cheaper. Sadly, the cardboard wears out after a while. I recently found a bigass pile of bulkheads is scored very cheaply from a game store that was closing up. Since I was already tired of not being able to use my bucket-o-terrain, I went and took some measurements for making new bits. Figured I might as well share if anyone else out there is in the same boat as me (all of the bulkheads, no more cardboard).
Bulkhead: Outside size 72x72mm. There is a 1mm notch in the sides of the top and bottom locking channels. This locks onto the end of a slot if pushed into the diagonal locking slots on some platforms. "Bite" areas: 70mm wide (across top), 69mm high (up sides), 1mm thick. • Side walls are cut 70mm tall and have a 1x5mm notch in the bottom edge, locking them in place . • “Floors” and the tops of “tunnel” pieces are usually 70mm wide.
Interior decoration panels are ~61x64mm. • "ladder" section variable, ~20mm wide. • "panel"/window/door section ~40mm wide. • Bulkhead doors are 2mm wide and 33mm tall.
Cardboard: 1mm thick. All bottom corners of vertical pieces have a 1x5mm cutout to mate w/ lower edge of bulkhead. Top surfaces are ~71mm wide at mating points. Notches for "diagonal" locking on platforms are 70mm x 3mm. Catwalk notches are variable, but usually 5mm deep by 57-60mm wide. All walkways are 55mm across, with 1cm wide folding side tabs. Length of side tabes varies, but the "throat" is 2cm deep from end of side tab and 3cm deep from end of "hazard" area on walkway. All bulkhead latch points on a walkway are 72-73mm wide. Important: all platform levels are ~71mm off the ground (at top surface), but additional levels are >73mm< above the first. So, how can I use this information? Well, I picked up a SHITLOAD of 1mm plasticard last year from a sign-painting business... So I’m gonna toy with a couple ideas, and we’ll see how they come out.