Real Robots: Final Attack (Banpresto - PS1 - 1998)
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Real Robots: Final Attack (Banpresto - PS1 - 1998)
NITRO GEN OMEGA - A BORDERLINE FANATICAL ENDORSEMENT AIMED AT LOVERS OF ANIME, MECHA AND/OR TACTICAL RPGs
Nitro Gen Omega launched into Early Access on Steam this week and after 4+ hours with it I’ve personally been having a terrific time with the game; rotating playtime between it, REMATCH & Tron Catalyst all of which are recent releases from my personal list of most anticipated games of the year.
Though it’s pretty blatant at a glance, Nitro Gen Omega is a heavily anime-influenced tactical Mecha RPG. You start as a quartet of young freelance mech pilots who share control of a heavy duty mech which your squad utilizes for assisting in the defense & odd jobs of the sparse remnants of humanity living within elevated cities out of reach of the dangerous, self-sustaining robotic menace which have made the surface their territory.
Since the announcement of Nitro Gen Omega, I have been absolutely entranced by the game’s art style, fluidity & dynamism of the animations for the Mechs & Pilots alike. All of the elements harmonize perfectly to induce the effect of playing through an episode of an obscure late 90s to early-2010s mecha anime series that might have shown up between episodes of G Gundam, Big O or Outlaw Star on Toonami/Adult Swim.
One simple yet extremely impactful element it includes, taking cues from XCOM, Darkest Dungeon, Etrian Odyssey etc, is the ability to randomly generate your pilots & name your ragtag bunch; a feature which goes a long way towards making me wholly invested in their adventure. I also find it astounding how the different poses & styles of the various pilots reflexively triggers one’s imagination to start characterizing them without the need for a lot of cutscenes or major dialog exchanges.
EDIT: The devs at DESTINYbit worked hard to also include a ground-up Character Creator function allowing players to not only craft & customize their own roster of characters in both the parameters of the physical to fashionable but include their created cast in either their starting company of pilots or pitched into the random pool of recruitable pilots that you can hire on from settlements during a playthrough.
The team you’ve fashioned also becomes even more dynamic & endearing due to the downtime moments on your freelancers’ personal airship. Post-battle you’ll get the chance to use a certain resource that grants you an opportunity to have one or a pair of your pilots do an activity to boost skills, raise their mood/build morale & enrich (or even possibly sour) the friendships amongst the crew.
If all that wasn’t enough to draw me in particular, then the novel timeline-focused, positioning-dependent battle system the game sports ultimately sealed the deal for me & led me to buying the Early Access release. This overview video from the developer DESTINYbit’s own YT channel breaks it down better than I ever could:
Honestly, my sole concern at this point is that I might burn myself out on the game’s Early Access before v1.0 launches 😅 Though I’m excited for the journey as an early adopter either way.
The quality on display in NGO so far has me genuinely optimistic that the game can increase in depth and worthwhile, amazing content. I know there are a lot of gamers who have a very understandable aversion to buying games in Early Access but regardless of a purchase or not, I still give my glowing support for the series & hope that anyone interested will at least keep an eye on the game, Wishlist it & share its existence with others as it sprints up the road to Full Release
A sandbox turn-based tactical RPG that puts you in the director's seat of your own shonen anime. Lead your crew through wastelands overrun b
The Slave
And its sword.
Analytical Fanboys discuss Mobile Suit Gundam The Witch from Mercury
For @snowburke's second pick of the year, @boingo-rider, @busterscorp & @thevacuuminator return to the world of real robots.
The Roles of “Characters” in Mecha Anime
Sometimes, you’ll see a wild claim about mecha anime, like “Gurren-Lagann was the first giant robot series to be about characters instead of the robots,” and it inevitably results in a backlash—in this case, the counterargument that all giant robot shows are about characters. Whether the initial statement is made in jest or as a genuinely ignorant take by someone with only surface-level knowledge…
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Trying out a thing were I use photos of some model kits to making it a bit easier to draw some stuff. Plus I desperately wanted to draw the darilblade as it one of my fav designs from G-Witch so far but it was 1AM and i was tired from working on commission all week and playing a game of BattleTech earlier that day too. so i try something different and used a basic bitch photo of the kit as a base reference and went over that to try out idk just doing what some artist do were they have pose doll.
Iv try 3D model one but they always end up janky and not working right but i guess just using something irl end up working out better so far for me so far. only hard part about using these sort of methods is the risk of overly relaying on what your going over or posed so i just need to make sure i still edit and fandangle the image to make it more than a photo that i traced over. still if this work out i can maybe get some more pic out faster with this method if it proves viable.
Full wip on Patreon link below
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My local Woodman’s Grocery has a Robot. It’s used to update inventory by scanning shelves.
WING GUNDAM!!!! This is my first attempt at drawing a Gundam, it was fun!!