It looks like we may be only a few years away from not needing to use live actors anymore.

seen from Canada

seen from Canada
seen from Brazil
seen from Mexico
seen from Brazil
seen from Germany
seen from Brazil
seen from Congo - Kinshasa

seen from Slovakia
seen from Brazil
seen from United States

seen from United States
seen from Germany

seen from United States

seen from Singapore

seen from Singapore

seen from Singapore
seen from United States

seen from Singapore
seen from Singapore
It looks like we may be only a few years away from not needing to use live actors anymore.
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time programming.