DnD 5e goblins and bugbears
are these designs racist? Well, as I am white, I can't really say I'm the expert on this particular concern, and I don't think I've ever seen anyone else point it out, so take this with a grain of salt.
They probably aren't intentionally racist designs. They do make me feel uncomfortable. I haven't finished my redesign for them yet, but I wanted to get this post started since I have other big projects to get to and if I just go straight to those, I will continue to forget about this one. So let's get started!
(image description: the official dnd 5e art for goblins and bugbears. They're related species, though the bugbear is much taller and covered in fur, while the goblin is very small and mostly hairless. they both have large triangular ears and a rounded hook nose with no bridge. The goblin has very yellow skin, the bugbear has very orange fur, and both have red-yellow eyes with flared eyebrows. Their weapons and armor look a bit scrappy, with bones and spikes and metal studs all over the design. notes on the image will be explained below. end description)
the fur color can probably be given a pass because it's fur, but the goblin's skin is so yellow. By itself, I don't think that would be enough to call it a bad design choice, but it is a little odd. what really makes me suspicious are the face shapes, especially the nose and eyebrows. And also the armor. There's not much armor, and it doesn't look like an exact match for any specific type of armor. Honestly I think it's a mix of inspirations, since the bugbear's leather skirt thing does look more like typical roman-inspired battle skirts. but there's enough going on with layered panels and metal studs, mixed with hide and bone and spikes for that "primitive" flair, that I do wonder a bit.
I gathered a few images that these designs reminded me of, as a visual reference.
(image description: both images contain screenshots of the huns from the animated disney Mulan film. The first image also shows old samurai armor and mongolian armor. the armor all has similar designs of layered metal and/or leather with metal studs all over it. The second image contains close ups of the goblin and bugbear faces with the animated film hun characters for comparison. They do all have similarly flared eyebrows and eye colors, as well as some similarities in the nose designs. end description)
Just, kinda makes me uncomfortable. Feels like someone should have double checked their work a bit before finalizing these monster designs. It's not blatant enough to be like, really on purpose, I don't think? I could be wrong, I very well may be missing some details. But the similarities to the hun designs alone are enough to make me say "oh gee, this doesn't seem right." Honestly, I think it's part of a larger trending problem with monster design. There are just some visual features that get used as the universal indicators that these creatures are Evil by nature. These features typically include some form of hooked nose, "primitive" armor, weapons, and clothing, and facial shapes that are angular and blocky, with a very heavy brow.
as a result of these common "evil" visual features, it's kind of inevitable that humanoid monster designs will end up feeling racist in some manner. It's much easier to avoid accidental racism with more animal or insectoid monster designs, but everyone always wants sapient-ish enemies they can use as cannon fodder, with even more humanoid final bosses. So they default to these visual traits again and again, because those are just the visual traits that have always been used. So it's an ongoing issue. Heck, if I tried to design evil humanoids from scratch for a job, I'm sure someone above me would request edits to give them the more obvious "evil" traits so they look more scary and intimidating. this is an industry problem more than an individual one. I hope I've helped point it out here, so more people can recognize it and add their own commentary.
I am also working on a redesign for these, in as close a stye match as I can manage. here's a WIP sample:
(image description: in the first image, a sketched redesign of the goblin and bugbear. Their noses and ears have been altered to look more bat-like, with prominent fleshy ridges on the noses that stick up away from the face. In the second image, the goblin is mostly finished with new colors and altered armor. It is now wearing a short leather wrap with strands of leather or hide hanging off the belt, alongside the arm bracers and leg bracers that were already there. Its skin is now a pale grey color and its hair has been redone as short bristly fur, with facial whiskers on the brow and chin. The bugbear has not been repainted, but it has been cut up and repositioned in preparation for the repaint. end description.)
fixed the poses while i was at it, making the goblin a little more dynamic and the bugbear a little more balanced. They're cave dwellers, so i went further with the bat-like features and the pallid complexion like other cave dwelling creatures have. It's going to take a while to repaint these, so this WIP will have to do for now. I hope it shows how a similar art style can be maintained while also making the designs a little more interesting and not so reliant on racist features.











