Ough I’m thinking about the parallels and perpendiculars of Sky: CotL and Hollow Knight again
Both games take place in the ruins of a once-great civilization, slowly coming back to life. You help the others around you. You have to sacrifice yourself at the end.
In Sky, you’re surrounded by life. Spirits, animals, other players like you. You can befriend them, connect to another real person. You can help spirits. In Hollow Knight, you’re alone, among the very last of your kind. Husks lurk around every corner, and no matter how many times you kill them they will always come back with little exception. You cannot connect to others. The most you can do is avoid them to keep from losing them. You save the kingdom, yes, but you cannot save the ones you were closest to.
In both games, you are a vessel for light. In one, this is a good thing. In the other, it is a tragedy.










