What at first glance seems to be an odd, round metal statue reveals itself to be something else as 7 dots on its front begin to glow red, and the thing begins to move.
Registeel
(Neutral Medium Extraplanar Construct)
Init: +1
Senses: Perception+20
AC: 36 (+25 Natural, +1 Dex)
HP: 20d10 +20
Fort: +6
Ref: +6
Will: +6
DR 20/Adamantine or Fire, Immune: Construct Traits, Metal Body
Speed: 30 feet
Melee: 2 slams +34 (1d6+14)
Ranged: Ancient power +26 (6d6), or Flash Cannon +20 (6d4+Daze)
Space/Reach: 5/5
Special Attacks: Ancient Power, Zap Cannon, Flash Cannon, Hyper Beam
Abilities: Str 38, Dex 13, Con -, Int 10, Wis 10, Cha 10
BAB: +20
CMB: +34
CMD: 45 (+20 BAB, +14 Str, +1 Dex)
Skills: Perception 20, Sense Motive 20
Feats: Power Attack, Combat Reflexes, Bodyguard, In Harm’s Way, Hammer the Gap, Improved Sunder, Greater Sunder, Sundering Strike, Death or Glory, Smash
Languages: Understand all spoken
Special Qualities: Curse, Metal Body
Curse (Su): As a move action, Registeel can reduce its speed by 5 feet to receive a +2 armor bonus to AC and a +2 morale bonus to attack rolls. This can be used multiple times, up to four, and the effects stack. This effect lasts until the end of combat, but can be used an infinite number of times per day.
Ancient Power (Su): A ranged attack that pulls rocks out of the surrounding area and throws them at the enemy. Ignores hardness, and counts as a +3 weapon for the purposes of damage reduction.
Zap Cannon (Su): As a full-round action, Registeel can fire a huge electric bolt in a 100-foot line, dealing 10d6 electric damage. DC 23 ref save for half. Any target that fails the Ref save must immediately make a DC28 fort save or be paralyzed for 2d4 rounds.
Flash Cannon (Su): A ranged touch attack that does energy damage. Any character hit immediately make a DC 16 Will save or be dazed for 2d4 rounds.
Hyper Beam (Su): As a full-round action, Registeel can fire a 100-foot line of sheer destructive energy, dealing 5d20 damage. DC 20 Ref save for half. For the next round, Registeel is counted as Dazed and is unable to act. No magic or mundane ability is able to ignore or overcome this Daze effect.
Metal Body (Ex): Registeel’s body is made from some unknown metal. In addition to DR 20/adamantine (Listed above) Registeel is immune to any rust effect (such as from a rust monster or the rusting grasp spell), and Registeel’s natural attacks count as +3 weapons for Damage Reduction and Sunder attempts. However, against fire damage Registeel has no DR and only +15 natural armor.
Description: A golem-like Pokemon made of a metal not found on this earth, Registeel is a guardian of ruins and important ancient sites.
Combat: Registeel will try to adapt to the combat, attacking ranged combatants with its ranged attacks and (Su) abilities. Melee combatants are attacked with Sunder attempts and might be hit with Power Attacks, but the usage of a (Su) ability to deal with a particularly difficult combatant is common. If the enemy is harder than initially thought (about ¼ hp down should do), Registeel blocks off the area that the enemies must go to move forward and uses Curse every round until maxed out. From there, it settles into the long haul: It cannot be dissuaded, intimidated, or talked down. Whether or not it pursues a group depends on its directive: if it is directed to guard a large area, it will protect the entire area, but will not pursue beyond the area.
Environment: Ruins.
Organization: Unique. Might be found with the other Regis.
Treasure: The brutally crushed remains of Adventurers who went before. Should total about 20,000 gp and have some medium and maybe one or two major magic items. This is in addition to whatever gold is in the ruin itself.