spriter resource my beloathed reference sheets why is my pippins orange
anyways uhhh sprites yeah cool mmmmm might be changed later have a good day

seen from Spain

seen from United States
seen from United States

seen from Netherlands
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seen from Bangladesh

seen from T1

seen from United States
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seen from France
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seen from Malaysia
spriter resource my beloathed reference sheets why is my pippins orange
anyways uhhh sprites yeah cool mmmmm might be changed later have a good day
RAMBHEADS UNITE
RAMB IN REMOTERUNE
RAMB IN REMORETUNEE!!!!!?!!!!!
knight battle sprites, to be revised later
Strange Shopkeepers (design notes + unused Seam design below)
KRIS TORNADO ATTACK!
I really love the concept you have for Remotrune, even if at its core it just boils down to “Deltarune multiplayer.” 2 things I was wondering. 1. What are all the sprites you made for this? (I used the tag search thing but I know it didn’t show me everything) And 2. Will Tenna be playable in this? Or is his sprite too difficult to work with? (In fact will any of the bosses be playable? Or will they stay so you have someone to fight?)
The dev of Remoterune actually has a Twitter account for updates and info related to the project so that'd be far more informative on the game itself and what's happening with it, I'm just here for the ride
So far the characters I've made are Elnina, Ramb, Pippins, Zapper, Shadowguy, and Tenna (who isn't implemented and his animations are pretty scrappy but I wanted to get them done. I didn't post him since I didn't do much "animating" other than editing pre-existing sprites)
Currently, the lore for the fangame actually does explain doubles of bosses/playable characters but that's for when it releases lol
There are other artists working on it and there have been some other characters but very few and many are missing sprites. Unfortunately, I have been having physical issues, have obligations (irl, other fangames, my own projects), and have had issues focusing so I'm taking a break from working as fast on assets