POSE BREAKDOWN WITH ARNOLD LIGHTING

seen from Indonesia
seen from Brazil

seen from United States
seen from Argentina
seen from Indonesia
seen from Malaysia
seen from China
seen from United States
seen from Poland
seen from Poland

seen from Finland
seen from Russia
seen from China
seen from United States
seen from United Kingdom
seen from United States

seen from Russia
seen from China
seen from United States
seen from Indonesia
POSE BREAKDOWN WITH ARNOLD LIGHTING
RIGGING
The steps taken to add the rigging for this character were the following:
Adding Joints: It was fairly easy to understand where the joints should be located. However I did mess up with the centre of gravity placing it on the ground rather than the core.
Adding Controls: The centre of gravity control was changed to the Large square on the back of the model.
Adding Constraints and Locators: Part of this process has been a learning curve. Especially when assigning controls to the knees and elbows. Adding constraints to these joints was a bit messy for me. The Constraint I used was Poli Vector, seems simple and easier to use.
Binding the skin: Just a click away.
Paint Skin Weights: Images 4 and 5 show a small taste of the catastrophe I had to deal with Painting Skin weights. I blame the model. But glad this was sorted in the end by deleting the too many vertices in the model that were absolutely useless.