Chibi Heads [Batch 1/?]
First set of chibi heads I made for my Toyhouse profile, of characters from my joint OC world with @pastelspindash.
Open for commissions in this style!
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Chibi Heads [Batch 1/?]
First set of chibi heads I made for my Toyhouse profile, of characters from my joint OC world with @pastelspindash.
Open for commissions in this style!
Great Greed
At a time when Captain Planet blared on the airwaves, it was not uncommon for children’s cartoons to proffer the virtues of environmental activism. Meanwhile, games generally remained silent on the subject. Or they did, until 1993’s Great Greed was released by Namco for the Nintendo Game Boy. In Great Greed, you take the role of a mute protagonist that gets spirited away into an alternate dimension while on a camping trip. You quickly learn that Bio-Haz, the game’s antagonist, is polluting the kingdom of Greene in his pursuit for world domination. Your character is guided from location to location on various fetch quests, destroying toxin spewing factories along the way and rescuing towns from pollution and chaos at the hands of Bio-Haz.
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Time Hollow
With its touch screen and portable nature, no system was quite as perfect for the visual novel like the Nintendo DS. So perhaps unsurprisingly, there are a few games of the genre that flew under the radar during the DS’s prolific lifespan. Time Hollow for the DS never reached the same audience as the Ace Attorney or the Professor Layton games, and isn’t quite the cult classic as Hotel Dusk and Last Window. However, it’s still a decently engaging romp in its own right.
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Monkey Puncher
The Taito developed Monkey Puncher is a part virtual pet and boxing simulation game released in the year 2000. While certainly in the running for the most peculiar title to ever grace the Game Boy Color, it serves for an apt description. You play as the child of a prolific monkey trainer, but one fateful day are thrust into the seedy underbelly of championship monkey fighting when the Saru gang kidnaps your family. To win them back, you must climb the ranks of the monkey punching leaderboards until eventually squaring off against the gang’s enigmatic leader.
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Power Soukoban
The Nintendo Power service of Japan was a method for downloading ROMs of Super Famicom games directly onto a blank flash cartridge. The service was only available at specially set up Nintendo Kiosks in select convenience stores. After buying the initial cartridge, it could be brought back and rewritten as many times as you please, for much cheaper than it would cost to buy the game fully outfitted with its own box and cartridge. With 32 megabytes of storage, the cartridge was advertised as holding up to seven games at once, but the actual number may vary depending on the size of the ROMs.
The service was later expanded to include Game Boy games, and for a short while in China, Nintendo 64 titles as well. In 2007, after one decade of operation, the kiosks were dismantled and the service discontinued. 1999’s Power Soukoban, developed by the now defunct Atelier Double, was one of a handful of games uniquely obtainable through a Nintendo Power kiosk, but was successful enough to warrant a retail release later that same year. Unfortunately, the title never saw a release outside of japan due to its proximity to the launch of the N64. As one can ascertain from the title, Power Soukoban is a derivative of the 1982 Sokoban for PC-88, freshly updated with modern (at the time) graphics and controls.
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