how do you think the spawn pads work? i've always been curious about them myself, since inklings get splatted in a match they go straight to the spawn pad. but in octo canyon and octo expansion, when the character jumps off the stage, they dont respawn, the game just sets them up at the original starting point of the area, if that makes sense. but in the training area, when you glitch out of the map, you do the same animation and sound as if you were respawning in a match. any thoughts?
Personal headcanon of mine is that a inkling [or octoling] cannot respawn unless there is a respawn point near by. In places such as Salmon run you do not respawn and need your teammate to ink you to respawn. my only idea is because theres no spawn point installed in places like that. so it would make sense for a point to be in the training room or in the square! even if you glitch out of bounds! which is interesting. What i really want to know is who was the newer spawn points made by... this post is interesting