ROTAC '17 Urmatoarea editie o sa fie in august! Koul! #goodday #goodvibes #rotac #porche #porche911 #cars #circuit #grey #boxter #orange #trackday #track #pitstop #germancars #bucuresti #bucharest #bucketlist (at Circuit Motorpark Romania)
seen from United States

seen from Netherlands

seen from Sweden

seen from United States
seen from Canada
seen from United States

seen from Malaysia
seen from Canada
seen from China

seen from United States
seen from United States
seen from China
seen from Greece

seen from Australia

seen from Australia
seen from Japan
seen from United States
seen from China
seen from United States
seen from Türkiye
ROTAC '17 Urmatoarea editie o sa fie in august! Koul! #goodday #goodvibes #rotac #porche #porche911 #cars #circuit #grey #boxter #orange #trackday #track #pitstop #germancars #bucuresti #bucharest #bucketlist (at Circuit Motorpark Romania)
Gata de bagat in SR20DET. Pregatim Nissanul 200sx s13 pentru competitia Rotac 2017 #ATSmotortech #Tabi49 #Rotac #Touge #timeattack #drift #silviarepublic #silvia #projectcar #CPpistons #Eaglerods #ACLrace #ARPstuds #Apexi
Right. The first month is already history. Let’s see what happened meanwhile.
In our quest of conquering the World with awesome designed stickers, here’s what we managed to do in the first 30 days.
What I've Been Up To, Part 2: AI Programming
I learned a couple of neat tricks in AI Programming this semester, although most of it was just listening to my teacher talk theory that went way over my head without any proper experience with code optimization or memory allocation. Still, I made progress on three projects:
Speech Sight Sound is dungeon crawler where the player commands a three-person team. After entering the dungeon, each member lost something dear to them. The Warrior lost their sight, the Rogue lost their hearing, and the Mage lost their voice. As the Mage, the player needs to guide their allies through the dungeon using the only spells they can cast without an incantation: creating lights and sounds from thin air. The sounds help guide the blind warrior, and the lights help guide the deaf rogue, but they also attract the attention of monsters. The current prototype doesn't really hold up as a game, unfortunately. It's mostly a tech demo of a bunch of disconnected concepts the class introduced. As such, I won't put it up for download just yet.
Also, since disabilities are a touchy subject to some people, I'd like to make it clear that I don't think being deaf, blind, or mute means you can't live a normal life and basically be a totally awesome person. But if you've gone your whole life taking something like sight for granted and suddenly lost it, it'd take a good bit of work to adjust, I think. Anyway, I don't plan on going all-in on this project until I've done more research on the disabilities in question. Not just to be sensitive to those who have them, but also because I think the game and characters would benefit from me knowing more. Also, I need to figure out how to make it playable by the deaf and blind. I figure that'd be kinda important for a game like this.
I learned a bit about pathfinding and state machines and have been trying to re-make RoTAC to be more flexible and polished. If you played the first version of RoTAC, you may've noticed everyone just teleports to the spots they're moving to. In this version, they actually move there! And they don't get stuck, either! Tony (the Astray website guy. He's also a game dev. Here's another link to his website in case you didn't click it yesterday: http://www.tonyvle.com/) was pretty impressed with the prototype so far and we may be working together over the summer on refining it.
Finally, we spent one week in AI covering scripting languages. Our assignment was to pick a scripting language like lua, python, or ruby and just sorta...do something with it. I remembered RPGMakerXP used Ruby, so I tinkered around a bit with the back-end code for the first time. Turns out it's not as scary and incomprehensible as I remember it being! For the homework, I made a prototype that allowed a 5 person party instead of RPGMaker's default 4, and added a feature where the map music would continue unimpeded into and through battles. Getting these features working gave me the confidence to try something more complex. I've been working on getting Fated Paths to a stage where I wouldn't be embarrassed to put it on my portfolio website. For now, it's still sort of a cookie-cutter RPGMaker game with no unique or custom features. To fix that, I want to do two things: - Get a party-swap system in place where you have a group of reserve characters and your active party and can change them up as you see fit. - Have a menu screen where the player can buy overpriced emergency supplies from Merch, an eccentric arms merchant that accompanies the protagonist throughout the game (it'd also be used for getting refreshers on the main quest and sidequest goals the player has) Both these features have KINDA been in for ages, but it's currently done through using a key item in the inventory and navigating an awkward series of dialogue trees. Not intuitive at all. Once I've got that, I'll go over the dialogue to make sure there's nothing I'm TOO embarrassed of (a running gag about Merch wanting to buy a hot tub comes to mind) and finish adding content to a map that's currently half-done. Then I'll put up a download link here and add it to my website. That about covers AI Programming. Tomorrow'll be 3D Composition. Ever wanna see me try 3D Modelling? Well, tomorrow you'll get to see everything I modeled in the class! Personally, I think everything came out pretty well, but I'm not experienced enough to recognize bad modeling and texturing when I see it. :P
Oh hey! I'm doing the tumbly thing again! (And badly, apparently. Didn't know tumblr'd swap the url with the title. I thought it meant the title of the post. o_O Oh well. In case you don't wanna click the thing above, here's the link again: http://www.mediafire.com/?fhx4qq0m5bgel4a)
Anyhoo, you see that silly little post below about a game I was making about robots?
Wanna see how far its come since then? Well here's a build of it! (Warning: Does not work on Linux, as my older brother unfortunately found out. Should work for Mac and PC, though. And no add-on downloads needed. Just un-zip and launch the .exe! :D )
There's still loads of stuff I'd like to do with it, but I can't help but wanna show off what I've already got! I gotta warn you though: This is pretty text heavy and light on actual gameplay. I didn't have time to put more than one battle in it, and I was trying to submit it as a final for two classes if you recall. Both classes were quite impressed, by the way. I'd say I won school. I won school so much. :P