Characters as Video Games
Art by: @literal-ghost, @pankratiast, @meishali, and Toeknee
Rules: Describe your OC(s) as if they came from an individual franchise, what genre it would be, and what platform it would be on!
Ayame Ohta - Innovative linear third person adventure with a vibrant, watercolor-and-pencil art style in the vein of Okami. Gameplay’s a mix of action, platform, and rhythm gaming genres without necessarily specializing in anything. Post-launch title for the Gamecube. Criticized for ‘forced’ dungeon puzzle mechanics, frustrating platforming segments, and tedious collectibles.
Gotou Saejima - An early PS1 action RPG, praised mainly for it’s nonstandard camera angles, real-time combat, and laughably cringy English localisation. Shifted between FMV cutscenes and in-engine polygonal characters in a 3D polygonal environment. Required two discs due to it’s considerable length.
Wilbehrt Irving - Casual DS fishing game with some mild life simulator elements interspersed. Hindered by too-simple gameplay and a chillingly dull fishing system. Bargain bin fodder. Your Grandma buys this for you at Christmas. :/
Tagging: @pom-friend, @celesiel, @ironeaters, @lilbugprincess, @pankratiast@notoriousmonsterhunter, @aeolian-mode, @iyrnanka, @najikat, @suieclair, @freshorenjuice, @moonlifter
and anyone else who wants to try!














