Well, as I showed in my last post, I finished playing Read Only Memories. I broke my usual rule of not tagging these posts with the actual name of the game, because I was curious if anybody out there might be following the tag and like the post. Nobody did, haha. It seems like the tag is actually pretty full! I was okay with that.
I got ending #1, or, as it’s called in the game, Ending One. I did so because the game is so fucking tedious that I didn’t want to go through it multiple times, and Ending One is the best golden ending. Like the True Pacifist Ending in Undertale, once you see Ending One, you’re pretty much done. You saw what you needed to see. Go back and get shittier endings if you want, I guess!!! There are more achievements if you do!!! Kids love dem cheevos, right??
The thing about ROM is that it’s hard to talk about the ending without it sounding contrived and silly, because that’s what it is. But, like the best stories, it’s able to help you suspend disbelief and go along with it during the story itself. Despite my constant frustrations with the UI, I have to admit that I wept manly tears during the climactic scene of the broken little robot struggling to maintain as much of its source code as it could while overwriting the source code of a much bigger robot. Because it was good writing! I cared about Turing more than I cared about any other character. Turing wasn’t the player character, but there’s no doubt in my mind that they were the main character. Turing’s growth as a person, and they are a person, is the real focus of the game.
It gets very overwrought, to the point of taking me out of the story a bit, before the final chapter. You and Turing hatch a plan to stop Parallax, a computer company that is planning on letting an all-powerful AI loose on the internet. The AI, called Big Blue, would have the power to control any other ROM (robotic assistants used by humans for everything from cleaning floors and keeping track of appointments to helping police fight crime and controlling the weather). This would give Parallax an irresponsibly large amount of power, and is generally seen as a bad thing. Turing is guided by a couple of other computer experts (who do not work for Parallax) to the idea that they can patch some of their code, which is self-modifying and gives Turing sapience, into an update that all ROMs will download, giving them all sapience, and, therefore, somehow, immunity against Big Blue. I don’t think they actually take Big Blue out? I think Big Blue is still okay at the end? Just powerless? It’s a little unclear.
But this would require physical access to Big Blue, so the story suddenly shifts gears and you begin planning a heist. You call upon half a dozen other characters you’ve met throughout the game, and, based on whether or not you were rude to them, they either risk their lives and careers for your sake, or they don’t. Probably. I wasn’t rude to anybody when I could avoid it, so everybody helped me out. It seems like the heist would honestly probably work without most of them, so probably they just don’t help and decide to sit the whole thing out. There are achievements for making the NPCs dislike you, so it’d be worth my time to find this shit out if I cared about achievements (I don’t).
There are some twists and turns in the heist itself, of course, because it would be boring otherwise. One of your allies, one you absolutely must take along, betrays you and reveals a tragic backstory while attempting to murder you. He’s also straight, which seems to equate to character weakness in this story. There are only a couple of explicitly gender-normative heterosexual characters in the game, and one of them is a coward who demands you give him a lot of money so he can flee the city before he helps you, and the other tries super hard to kill you. It’s an unusual decision on the parts of the game’s developers.
There are plenty of characters whose gender or sexuality are not explicitly mentioned, so the default assumption is that they’re probably cisgender and straight, right? That’s just what you assume when you meet, say, Ramona, the barista at a coffee shop that serves drinks called Hassy? It’s not really a coffee shop, but that’s obviously the vibe you get from it. Not the point. The point is, for all we know, Ramona is trans and bisexual, but it isn’t stated. It doesn’t matter. With the guy who tries to kill you, the fact that he was married to a woman and had a biological daughter is pretty important. Also, he’s a sadistic murderer. Haha whoops!
So you have no chance to stop this guy from killing you, but Turing apparently has a laser? Or a bomb? Or something? Turing blows the dude’s shit up pretty badly with something, but not before getting badly damaged. This is somewhat foreshadowed in your first conversation with Turing, where they say they could tear off your arm if they wanted to (but they won’t, because of social norms–this is really the only reason given, and, frankly, it is sufficient).
So Turing is dying, and you have to pick them up and carry them to Big Blue. That alone is an incredibly powerful moment, but it’s diminished somewhat by Turing saying they don’t feel pain the way humans do and this whole thing doesn’t actually hurt. It’s just inconvenient. But once hooked up to Big Blue, Turing DOES seem to experience pain, as they get into a tug of war with Big Blue to determine whose code gets overwritten.
Turing explains early on in the game that they don’t actually have a huge amount of storage space, and most of their factual knowledge is retrieved from the internet as needed. So when Turing talks about the scientific name for a certain tree, that isn’t knowledge they hang onto for more than a few minutes at a time. But their personal experiences are important enough to keep, since those are what make them unique and inform their decisions. Turing might be able to download publicly available information about TOMCAT, but conversations with TOMCAT are preserved only in Turing’s internal memory. Those are irreplaceable and precious, so Turing never overwrites them.
(Presumably, Turing will eventually need to add another hard drive somewhere to their body if they live long enough, but this isn’t a big concern.)
All of this matters because Turing’s connection to Big Blue threatens to destroy those stored memories that Turing has been keeping. TOMCAT, on the phone with both you and Turing, hastily backs Turing’s memories up for later reupload (simply saying “it’ll suck” to put them back later), but fears that if Turing loses too much of themself, they’ll be unable to finish copying the self-modifying code into Big Blue and the whole heist will fail.
So you have to talk Turing through it. Keep them talking and focused on not losing their mind while TOMCAT handles the details, and Turing’s code should win out. So you get this emotional recap of the last few days, reminding Turing of the friends they’ve made and the people who matter most to them.
To be frank, I can’t say I got super attached to most of them. Very few had any actual character growth, just additional backstory that helps you to understand them. This is surprisingly realistic. I mentioned not caring much for the character Jess a few posts back, and that didn’t change much throughout the game. Her story in particular is handled really clumsily. Rather than grow or change, Jess just suddenly tells you her life story at one point. You don’t ask for it and you don’t need it. She just tells you.
It is a pretty good backstory, too! Jess explains that she became a genetically altered hybrid because it was the only way she could save herself from dying of skin cancer. Before becoming a cat, she was an insect person, which fixed up her skin and bones well enough that she didn’t have to worry about the cancer anymore, but made her frightening in the eyes of both strangers and her own family. Eventually, she was able to undergo further genetic modification and become a “cute kitty,” because she was willing to become an otaku’s wet dream if it meant she would no longer be a Japanese horror movie monster. Obviously, being an otaku’s wet dream has some disadvantages, and she’s very defensive and irritable as a result of that. But the worst part is that it was deemed too risky by the government to let her modified genes be passed down and allowed to alter future generations, so, in her own words, “they frickin’ spayed me.”
So Jess is a character whose body has tried to kill her, been modified repeatedly and irreversibly, and then violated against her will. It is no wonder that she is angry all the time. That’s her character arc. Jess is angry all the time. Oh, this is why. Okay, I get it. But she’s still angry all the time.
I did get a kick out of her reaction when I gave her the drink she asked for, though. At one point, she tells you to stop bothering her and instead ask the bartender for certain information that you need, but you’d better give her a drink for her trouble. Nothing happens if you don’t do it. You can just get the info you need from the bartender (well, actually, from his big bear husband) and leave. But if you buy a drink, any drink seems to work, get the info, then return to Jess and give it to her, she laughs and says that you scored a point for actually doing it. It’s about the closest she gets to friendly, and I thought it was very cleverly done. She obviously said that you owed her a drink in jest, but, by taking it seriously, you show her that you take HER seriously. That she isn’t just an otaku’s wet dream; she’s a real person whose time is valuable and whose concerns and desires really matter. Being shown that, instead of merely being told that, is meaningful to her, and it makes her happy.
Am I overthinking that? Absolutely. But I’m not wrong.
There is no reason for Jess to have a character arc beyond this. She isn’t the main character. For a background character like her (or TOMCAT, or Melody, or Majid, or Chad and Oliver), the realistic thing to do is to simply learn more about them and come to a greater understanding of them without expecting them to change in any way. People, by and large, do not change. It is foolish to expect them to change. It is better to understand why people are how they are than to change how they are. From a more cynical perspective, that’s the right way to get people to do what you want: figure out their desires and motivations and exploit them, rather than try to add new desires and motivations of your own design to them.
Lexi, your cop friend, is pretty much the only background character who changes significantly over the course of the game. She quits the force and decides to go into business as a PI. But even this is pretty inevitable. It’s not like you do much to influence that decision. You just see it happen. Still, I like Lexi. Her character design is a bit silly to me, but that’s fine. Maybe she’s quite fashionable for 2064. I’ll be 80 years old by then, if I’m still alive. I doubt I’ll be thinking of this game by then.
Who am I kidding. If I make it to 80 years old, and I hope I do, I’ll absolutely think of this game. I’m 33 now and I still think of games I played more than 20 years ago: the chances of me NOT thinking about video games in another 47 years are near nil.
My personal favorite background characters are Chad and Oliver, though. I can’t really give a good reason why. There’s a lot about them that I dislike, in fact. Oliver’s portrait always shows him with his glasses half off, and he has a really annoying voice and a lot of obnoxious otaku stereotypes. Chad, voiced by YouTuber Nathan Sharp doing his best Danny Cooksey impression, has just as many obnoxious punk stereotypes, and a lot of his relationship with Oliver feels forced. But somehow, it works. I think it works because Chad is so sincere, whether he’s embracing the punk stereotype or not. It never feels contradictory. Chad fully embraces the idea of Turing’s personhood without a second thought; he and Oliver are on board with helping out as much as possible once they find out what Turing is dealing with, and they never question it. Chad has possibly the best line in the game, because it is dumb as hell, extremely heartfelt, and he absolutely means it, 100%: “Dudes gotta stick together, y'know? Don’t matter if you’re a robot or what. We all got the same shit to deal with. Gotta grab destiny by the horns and make your own mark!”
Later, when Turing is seizing up and near death, that’s one of the memories they replay to maintain focus. It stuck with Turing, and it’ll stick with me.
I’m a big believer in machine intelligence. It’ll happen eventually, whether it’s in my lifetime or not. I think that machines will reach a point where they become self-maintaining, and, once that happens, it’s only a matter of time before humanity dies off (hopefully peacefully) and the machines keep existing. I’m comfortable with that idea. I think that a universe without humans, but with machines that can trace their lineage back to humanity, is alright. I like to imagine that they’ll have the same shit to deal with, but there’s no possible way I could know.
So the idea of somebody Chad’s age (16) telling Turing that he can relate to Turing on the basis of “we all got the same shit to deal with” is an important one. He might not be right forever (he’s specifically referring to Turing’s relationship with their human father, and there’s no reason for me to think that machines created by other machines will think of their creators as their parents), but he’s right for now, and that’s important.
So. Is it worth playing Read Only Memories? Sure, I think so. I feel like a lot of the game’s biggest ideas (machine sapience, genetic modification, cybernetic augmentation, the increasing acceptance and prevalence of non-traditional gender norms) didn’t really do it for me, as those are things I already think about a lot. But little things, like someone undergoing a necessary medical procedure to beat cancer and being shunned by society and sterilized for the way it made her look, or a teenager unquestioningly befriending a robot because he has daddy issues just like the robot does, or an old woman’s administrative assistant robot wishing to stick around and continue its job because its boss had always treated it kindly, are things I hope I remember.
Ultimately, Read Only Memories absolutely is a morality tale that tries hard to preach a lot of lessons and get a liberal social agenda across to its players. And the best possible compliment I can give it is to say that it is in its smallest details that I found the deepest satisfaction. If you don’t like the message, you might not like the game. Hell, if you don’t like slow and clunky point and click adventures, you might not like the game even if you DO like the message.
I’d love to say I have another visual novel lined up after this, but with Horizon Zero Dawn, Breath of the Wild, and Nier: Automata (also a game about sapient machines which will almost certainly make me cry), I’m buying and playing more new releases this month than I have in years. I’ll get back to the VN backlog soon enough, though, I’m sure.