A WIP progress picture of a shop I’m making for a game called Honey Moon. The progress is with a friend helping me make it look more like a shop <3
seen from China
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seen from United States
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seen from United States
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seen from Australia
seen from Bangladesh
seen from Vietnam
A WIP progress picture of a shop I’m making for a game called Honey Moon. The progress is with a friend helping me make it look more like a shop <3
Soon!! Coming to a platform near you!!! (I’m kidding!!! No it isn’t!!) ((maybe))
Rpg Maker Ace VX
Me: Okay, how it works... ?
Me: . . . ?!??
Narrator: 5 days late~
My Game Test: *Shows a rooster turns into a plant.*
Me: ... I'll make a game with this.
The Book of Words ~A Summary
The Book of Words is the game that I have been working. The lore is as follows:
Words are power. Understanding a word gives you it’s power. There is a book that contains every word that ever has or exist. This book is the control of The Wizard. The Wizard, in a effort to teach people the power of words, set up Temples, guarded by Summoners, to teach people.
Each page of the book teaches the full meaning of one word. Once you completely understand that word, you may use it’s power.
The Wizard spread pages of The Book to multiple Temples. This is how the people learned magic, and from magic evolved understanding, alchemy, and their world as it currently exist.
One day, The Wizard disappears, and with him, The Book.
So I’ve been trying to make a game lately/for a while now. Because of this I haven’t been writing much lately. I am very much tempted to talk about it (because I have barrels of passion, but puddles of skill) but I honestly do not think anyone that will see this will care in the slightest.
Proximity Events - v1.3by V.M.IntroductionThis script will allow you to use the script portion of conditional branches to activate events based on player pr...
Proximity Events | Created by Vlue
An RPG Maker Ace script by Vlue for using events’ proximity to the player as a factor in event conditional branches. A demo game is available in the forum post as well, and can be opened in the editor to check out the code used. The demo game includes, as examples:
Fires lighting when the player is near and extinguishing once they’ve moved away
Events chasing after players when near, and stopping once they’re a certain distance away
Switching music when the player is within a few squares of an event, and returning to the previous music when they move away
Last Updated: 2014.05.01 Download Link Github Link The default equipment system in RPG Maker VX is the standard equipment system seen in all of the previous iterations, which consists of weapon, sh…
Ace Equip Engine | Created by Yanfly
An RPG Maker Ace script by Yanfly for making and using different types of equipment in games beyond the default types.
Khas Self Switchesby Khas ArcthunderIntroduction: This is a tool that makes the control of other event self switches possible. Also, this script implements ...
Khas Self Switches | By Khas
An RPG Maker Ace script by Khas for letting events control other events’ self switches. Also adds a few extra controls for self switches in general.