Finished up the minigames and moving onto the CGs! I'm at 27 CGs rn, and aiming for 40 to 50 CGs (watch that double XD)

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Finished up the minigames and moving onto the CGs! I'm at 27 CGs rn, and aiming for 40 to 50 CGs (watch that double XD)
Can you leave this home and everything behind? Or will you succumb to the memories? 💜🎮
My moral compass leaves my body when the mother of an eldritch entity is hot 💜🎮
Hi!! I really love Emerald Wasp and I’m trying to develop a game myself— I was wondering what the process of making Emerald Wasp was like?
What were the most difficult parts of development, if you don’t mind me asking? Your favourite parts & the aspects of the game you are most proud of? 🐝
Thank you so much, Bloodorangee1! First of all, good luck for the developing of your game! If you need advice feel free to write to me! Now to the questions:
🐝 The process of making the game: I'm not very methodical when making games, but I usually start by sketching out the idea on paper. Maps are usually placeholder blocks with temporary graphics just to test out the events, the whole bunker looked like the grey pavement block at the start. I still have screenshots! Then, when I start writing the actual dialogue, I always start from the endings. The bad endings first (so I don't repent later and remove them because I feel bad for the characters), in Emerald Wasp's case the first one that was coded in was Archie accepting Béla's deal. I did parallax maps prematurely and I had to scrap them several times and remake them from scratch (I do not reccomend) but I wanted the game to look good even in twitter screenshots at the time. While doing those I was working on the CGs, which were one of the last things implemented.
🐝 The difficult parts of development: At first, I wanted to release Emerald Wasp for a gamejam but missed the mark because at the time I was still writing the master thesis and then I started working as a commuter: so it began my first time slowing down development. It became a whole different creature to me for this. Burnout from study\work and IRL situations made it difficult to stay motivated for long, after the first year I was getting discouraged. There had been moments of burnout and moments I was considering shelving it and abandoning the project. Feedback from friends, beta testers and people online really saved the spark. On a technical note instead it has to be either the bug fixing or the way I had to navigate around my limitations. My skills at drawing, coding and making maps could get me only so far back then and it led to write scenes to adapt to my skill level and to the money I could invest - budget went all into the portrait sprites so I needed to take care of the rest.
🐝 The favorite parts & aspects: Oh, I'm really proud of the secrets in the game! It was something new I tried for the first time in Emerald Wasp, I never speak out loud about this on the pages otherwise I spoil the fun, but the game is an iceberg… there's more other than the gamefile. I like to inject history knowledge, musical quotes, personal experience and weird trivias in the game and Emerald Wasp is no exception, I had lots of fun making everything work together starting from "what do wasps and bunkers have in common?" Story-wise my favorite scene (to write) was Béla's flashback, especially the part with the queen, and the character I had more fun writing is Archie! Also, this is not something I did, but one of my favorite aspects is the themes that Alexander Bruyns composed specifically for the game. I love music and never had a personalized OST before, so I was overjoyed… and I still am!
I apologize for the late reply! I took quite a while to write it ahah
What places do you like to visit? [Leon]
What is the best invention in your opinion? [Archie]
[Leon] You can usually find me in basements and cafes where we host rock music gatherings. Like the LRC (Leningrad Rock Club), you know. Sometimes I just sit down on a bench at the park to practice with the acoustic guitar.
[Archie] To me personally it's the aerial screw! But theoretically speaking I would love to see a full functioning robot, like the ones from the Jetsons. That would be fly!
Day TWENTY-FIVE of daily Indie Games for Christmas 🎅🎄🎁☃️🎅🎄🎁☃️🎅🎄MERRY CHRISTMAS AAAAAAAAAAAAAAAAA🎁☃️🎅🎄🎁☃️🎅🎄🎁☃️
Vtuber plays Indie Game Gravekeeper: The Long Night y by BDOneArt
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Day SIXTEEN of daily Indie Games for Christmas 🎅🎄🎁☃️
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I wanted to know the bug eye of [Béla] is it like itchy or something? I always wondered if sometimes [Béla] has to like scratch the eye or something xd (by the way I LOVED THE GAME PLS DO A REMAKE OF THE GAME PLS PLS-) that's all!
It is! It still feels like a foreign body to him, even though he got accustomed to it. It also gets bloodshot very easily when scratched. As for a remake... I'm flattered, really! I don't think the game is popular enough, but if there's something you think I should improve or would like revamped I'll consider it! I'm still planning to replace the existing CGs