How not to design a D&D encounter
Don’t do this.
(aside from monsters with hilariously bullshit stats, this is a pretty cool game though)
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seen from China
seen from China
seen from Brazil

seen from Malaysia

seen from Australia
seen from United States
seen from China
seen from China
seen from China

seen from Netherlands
seen from Singapore
How not to design a D&D encounter
Don’t do this.
(aside from monsters with hilariously bullshit stats, this is a pretty cool game though)
I'm not so keen on Pillars Of Eternity getting a turn-based mode; I've learned from experience that real-time and turn-based have for more tactical implications than one might initially expect. A lot changes based on whether or not your opponents can move while you do, and that impacts the balance and utility of dozens of different abilities. I distinctly remember that in Pathfinder: Kingmaker, area of effect spells were incredibly difficult to target in real-time.
(Since it's obviously optional, though, I'm not lamenting anything other than the loss of some of Obsidian's time.)
Masquerada: Songs and Shadows - moderne oldschool RPG
RPG-liefhebbers opgelet! Heb je ook zo een drang naar een klassieke isometrische RPG in een modern jasje met een real-time vechtsysteem dat je kunt pauzeren? Dan is Masquerada: Songs and Shadows iets voor jou! Als RPG-liefhebber heb ik zelf dus niet opgelet toen Masquerada: Songs and Shadows afgelopen april werd aangekondigd door ontwikkelstudio Witching Hour…
Masquerada: Songs and Shadows – moderne oldschool RPG was originally published on Gamestalker