When a player encounters a horror beyond their comprehension, roll 1d6. if the number is even, they gain a phobia. if it's odd, they gain a fetish.
See you joke but this is very close to an actual rule Call of Cthulhu had at one point.

seen from India
seen from India
seen from South Africa
seen from United States

seen from India
seen from United States
seen from United States
seen from China

seen from Colombia
seen from Yemen

seen from Colombia

seen from Malaysia

seen from United States

seen from Malaysia
seen from United Kingdom
seen from United States
seen from United States
seen from Malaysia

seen from United States

seen from Slovakia
When a player encounters a horror beyond their comprehension, roll 1d6. if the number is even, they gain a phobia. if it's odd, they gain a fetish.
See you joke but this is very close to an actual rule Call of Cthulhu had at one point.
If any weapon is used to kill enough people in a short enough time, it gains sentience
Yes, that boulder that rolled down a hill crushing a small army, sentient
The Sea has learnt to Hate
Each damage type has a corresponding healing type that can only be used to restore HP lost from that damage type.
wow yeah this one SUCKS
when a player fails an insight check, instead of giving them no information, or false information, give them information that is true, but absolutely useless, such as "this person seems like if you give them a stack of papers and tell them to take 1 and pass it down, they will likely pass each paper 1 at a time"
I kind of love this one actually
Don't tell the players the rules.
They have to guess. The game can't start until they reverse-engineer the whole system through sheer luck.
Every time you use a healing potion, make a d100 roll.
On a 1, you develop an allergy to healing potions and die.
Critical 1s and critical 20s are boring and uninspired. No nono no,no.
It will now be Critical 3s and critical 17s.
critical 3 - you fail but in a funny way
critical 17 - you succeed but in a stupid way