Let's sleep with mama.
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Let's sleep with mama.
We could just- 0.0 with mama?
What's so great about this trilogy of games you ask?
It's incredibly funny, with a lot of action. It's the Spanish Broken Sword!!
THE RUNAWAY GAME is a hypertext novel you can read on your computer. You are the main character. In chapter one, you run away from home. At key moments throughout the story, you make tough survival decisions young people on the streets face every day: Will I eat out of a dumpster? Will I rob somebody? Am I willing to sell my body to eat? At each turning point, you make a choice, click on it, and jump to a new chapter to see what happens next. Each decision brings a different experience, a new set of complications, and another decision a few pages away when the hunger pangs return. The choices you make determine how the story unfolds. There are more than 20 possible endings. When you reach the end of one story path and find yourself HIV-positive, or dead from an overdose, or shuffling the streets of skid row as an adult homeless addict, you can go back to the beginning and see what might have happened if you'd made different choices. That's a luxury kids who are on the streets for real don't have.
Built only with basic, static, and very simple HTML, this hypertext project uses a simple link tree aiming to raise awareness about the dangers of runaway children, including molestation, kidnapping, and other traumas of "life on the streets." Casey, the author of the game, claims, "My greatest hope, of course, is that after reading THE RUNAWAY GAME, a troubled young person who was considering running away will decide that it is not an option. If this book tells you anything, it's that the answers to a kid's problems are not found on the street."
I'm not sure of the efficacy of such a game on the psyche and motivations of a potential runaway (does this demographic typically even have Internet access?), but a sociological experiment based on contentious moral obligations, to say the least.