hi @hypertextdog followers and friends. it's that time again
the process of elimination (tpoe) <- play here
this is my interactive ergodic web fiction project, the process of elimination !!! ↴↴↴
it features six endings, a robust original soundtrack (by myself), and a number of visual artworks, including the banners visible above and the tpoe ost's album cover, by @notwerewolf. other information (including many content warnings) can be found on my homepage.
if that piques your interest at all, feel free 2 join the discord here!!
Check out the ELIMINATOR NATION community on Discord - hang out with 33 other members and enjoy free voice and text chat.
more info on it below ↴↴↴
tpoe is an exploration of isolation, control, surveillance, and early 2020's-era internet culture. you play as harry arsigne, a 14-year-old cat artist living ~alone with his overbearing father, scott, in a decommissioned lighthouse in the shoreline town of conder, connecticut.
making choices through personality test responses, you'll balance your two hobbies: exchanging personal histories with and seeking questionable guidance from the set of five eccentric criminals scott keeps in his d.i.y. prison cell in the lighthouse basement, and using his surveillance software to monitor the online activity of one wren wayer*, a rather pretentious local high school sophomore and twice attempted gamedev with whom you have an at times overwhelming obsession.
* that says "wren wayer" sorry dark mode users
it is a whole queer ordeal with honest deconstructions of modern online teenager-hood, including fandom and forum drama, gay parasocial love, e-childlabor, and destructive codependent ldr's. it's also a crime drama about a father whose overprotective affection manifests itself as a sort of religious zeal pertaining to disease, water purity, and fucked up architecture.
it is really good and i worked hard on it dudeee. play ittt join the serverrr thanks for reading👍👍
hi! this is my interactive web fiction project, tpoe ↴
it features six endings, a robust original soundtrack (by myself), and a number of artworks, including the banners visible above and the tpoe ost's album cover, by @notwerewolf. other information (including many content warnings) can be found on my homepage. if interested in checking tpoe out, join the elimi nation discord!
it's an exploration of isolation, control, surveillance, and early 2020's-era internet culture. you play as harry arsigne, a 14-year-old cat artist living ~alone with his overbearing father, scott, in a decommissioned lighthouse in the shoreline town of conder, connecticut. making choices through personality test responses, you'll balance your two hobbies: exchanging personal histories with and seeking questionable guidance from the set of five eccentric criminals scott keeps in his d.i.y. prison cell in the lighthouse basement, and using his surveillance software to monitor the online activity of one wren wayer*, a rather pretentious local high school sophomore and twice attempted gamedev with whom you have an at times overwhelming obsession.
* that says "wren wayer" sorry dark mode users
put short, it's a lot of fun and the product of a lot of work. it's my story-that-you-think-about-all-the-time of six or seven years as a finished product. tpoe is my first ever project of this scale, and if you think you'd be interested in playing (link in header of this post) and maybe spreading the word, i would appreciate it greatly Σ:)!!
THE RUNAWAY GAME is a hypertext novel you can read on your computer. You are the main character. In chapter one, you run away from home. At key moments throughout the story, you make tough survival decisions young people on the streets face every day: Will I eat out of a dumpster? Will I rob somebody? Am I willing to sell my body to eat?
At each turning point, you make a choice, click on it, and jump to a new chapter to see what happens next. Each decision brings a different experience, a new set of complications, and another decision a few pages away when the hunger pangs return. The choices you make determine how the story unfolds. There are more than 20 possible endings.
When you reach the end of one story path and find yourself HIV-positive, or dead from an overdose, or shuffling the streets of skid row as an adult homeless addict, you can go back to the beginning and see what might have happened if you'd made different choices. That's a luxury kids who are on the streets for real don't have.
Built only with basic, static, and very simple HTML, this hypertext project uses a simple link tree aiming to raise awareness about the dangers of runaway children, including molestation, kidnapping, and other traumas of "life on the streets." Casey, the author of the game, claims, "My greatest hope, of course, is that after reading THE RUNAWAY GAME, a troubled young person who was considering running away will decide that it is not an option. If this book tells you anything, it's that the answers to a kid's problems are not found on the street."
I'm not sure of the efficacy of such a game on the psyche and motivations of a potential runaway (does this demographic typically even have Internet access?), but a sociological experiment based on contentious moral obligations, to say the least.