I found something while exploring the mast in rain meadow

#dc comics#dc#batman#bruce wayne#dc fanart#dick grayson#tim drake#batfam#batfamily



seen from Türkiye
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I found something while exploring the mast in rain meadow
i thought of something funny when i saw a cat skateboarding
original pic under cut
A peek at some lizards I've made with the Lizard Customizer mod. A collection of these lizards (& maybe some more in the future?) will be called "Peachy Lizard Pack" when I release it (to the steam workshop under rain world; It'll require lizard customizer) -- Lizards (in order from top to bottom): Amber lizard, Amethyst lizard, Catfish lizard, Jungle lizard, Lavender lizard, Sapphire lizard, Tiger Salamander lizard, Velvet lizard, Wasp lizard.
sweet dreams
I basically spent today completely indulging myself in this new Hunter Expansion mod which adds a few new endings for Hunter! This is based off of one of the rooms in NSH's facility with a cyan lizard in a box... I just liked the vibe of it! ((Not really spoiler-tagging because its the most vague spoiler ever... I promise the cyan lizard in a box has no bearings on either endings, aha!))
It's been a while since I've worked on my rw mod "Where Slugpups ?" and I've been thinking about refreshing the old thing (especially since it hasn't received a proper update since watcher was announced)
By itself, the mod still works (if you're not using any mods to spawn extra slugpups for other campaigns) and is still compatible with "pups for everyone" (although that mod has been abandoned and doesn't add pups to watcher)
There is another mod called "pups everywhere" that does the same thing as "pups for everyone" but with watcher compatibility, though this mod is not compatible with mine I have worked with the modder to try fixing this but unfortunately at the time I was not in a state that allowed me to properly review the code and fix the many bugs this compatibility-attempt caused (thus, the mod was reverted to its base state and currently isn't compatible with "pups everywhere")
Now here's the thing- I can either :
A - take the time to edit a good chunk of my old mod so it works normally with both no mods or "pups for everyone", and "pups everywhere"
B - fork "pups for everyone" so i have my own pup-spawning mod (and making it watcher compatible) that is by default compatible with "where slugpups" (which i then won't have to edit)
Wanted to know what people think is the better option
which one
A - rework where slugpup
B - fork pups for everyone
Thoughts on the pups+ mod?
Generally its a good mod, I really do enjoy pups+ I have like, minor issues? but thats really it. I'll put a read more and a more in depth look.
Pups+ is a mod that adds new versions of pups to your game based on some of the playable campaigns, this includes abilities, personalities, and food needs. Yes I like it, it has its issues but I do like it. It's a great mod. /gen
This mod is the best mod I've ever got