Wow, so turned out I was dealing with my busiest semester by far. I heavily underestimated how much school work I would have. I started this back in winter break, but I’m glad I finally got around to finishing it.
This is drawn from a part of a cut from Yozakura Quartet, by Ryo-Chimo (or Ryo-Timo). The first one is me slowing it down, and the second is timed similarly to the original. The original is 24 FPS (drawn frames). Usually 12 FPS is pretty fast, and they will have some effects and background moving between those to make it look smoother while not having to draw so much, so that it ends up being sort of 24 FPS. The original cut of this did some of that, but there were some frames that were drawn “on the 1′s” (once per frame). The original is so fast that it really needed all the intermediate frames it could get (the effects and background moving). Unfortunately this meant my redrawing of it was going to end up choppy since I only wanted to draw the character moving.
Yozakura’s animation is really quite a treat. Although the drawing consistency may not be very high, and the art style is low on detail, there are an outstanding number of drawings per episode (easily at least 7000-10000), which is way more than what would be considered good these days (2000-3000 for an action show, and 1000-2000 for anything else). This results in a show with lots of movement, expression, and life. Alright, next time I practice animation I won’t try to spend nearly as much effort on each frame. I did so for this exercise because I wanted to improve my drawing skills as well, but for now I think I’ll focus mostly on capturing the movement (and drawing rougher sketches). It takes literally 100 times as long to try to draw at this quality, >_<; Hopefully I can get at least a short cut done a week of basic movements X)
Random Update: Visual Novel project launched! Me and some good friends are working together. I’ll be working on character design, lineart, and music. May be posting things from that too. A short 2-4 hour game planned to be done by the end of summer. If time allows I’ll try to create some kind of short opening sequence or just something that loops and plays in the background on the menu screen, so currently I’ll be aiming to continue learning animation with the goal of being able to create something like that! /The first frame is drawn so badly, haha. It’s like I got better as I drew and learned from each picture. /Added a pause on the last frame to separate from the beginning. I guess it’s not too clear though. /Also it’s not supposed to loop but where I decided to stop drawing the cut, happened to be a decent area for the gif to loop! So that’s why the last and first frames don’t look right XP. Originally I was going to draw more of the cut but I stopped it short because I didn’t want to keep drawing with this level of quality. I stopped the cut in the middle of the movement so that’s another reason why the full speed gif looks too fast/choppy (you don’t get the full picture/cut).















