Default Replacement Harvestable Tree HOTFIX
Previously my DR Tree mod had some issues about it disappearing at a distance leaving behind weird floating fruits.
This update has the following changes:
The disappearing issue was because its MLOD wasn’t being properly detected, and despite my efforts to pull through various mesh glitches and UV map errors, I decided to remove the MLOD entirely and make it so that the high-resolution mesh is visible at all levels of detail.
These trees have 1533 vertices and 1722 faces. If this worries you in terms of whether your world can handle it when you have waaaay too many trees on one lot, I wouldn’t suggest getting this in that case.
I’ve added mipmaps to the textures so they won’t be staticky and pixelated at a distance.
Mesh edited to be wider and rotated so that fewer fruits appear to “float”. There are still some fruits that DO still float, but these are again removable using moveobjects if they really bother you.
Feel free to test it out and tell me if there are any other problems you might find.
Thanks to all the people who helped find the initial bugs! Sorry if I wasn’t able to reply right away (or at all), life got in the way. Still, I appreciate everything all the same.