been thinking about headcanons for how sadnesses work. they’re made out of solid craft, which can have a variety of physical properties, but is generally grouped into five categories of material. a sadness will be composed of several if not all of these materials, but each craft type has a material it tends towards a greater proportion of. this contributes to its type advantage and disadvantage.
hard craft - favored by scissors types - sharp but brittle. think bone or glass. it’s pointy and smooth and hard to get a grip on, but when it breaks it cracks and shatters. it tends to act as carapace or skeleton.
semi-hard craft - favored by rock types - strong but somewhat malleable. think metal. it can hit hard and it’s difficult to even scratch, but it’s easier to bend out of shape, and with enough bending you can break it. it tends to act as skeleton or limbs.
semi-soft craft - favored by paper types - flexible but soft. think rubber or fabric. it’s very maneuverable and can bend with a force and then back into place, but it’s easy to cut into. it tends to act as limbs or muscle.
soft craft - stretchy but weak. think dough. it’s easy to slice or pull or squish, but it bounces right back unless you tear it off entirely. it tends to act as muscle or skin.
liquid craft - adaptable but flimsy. think slime or honey. it’s hard to truly alter because it flows and reforms easily, but it can’t affect anything else very much either. it tends to act as clothes, hair, or tears.
a person can use their innate craft energy to absorb some of the impact of an attack, and the way it does so reflects their craft type. craft attacks and defenses aren’t made of a solid material the same way sadnesses are; they seem more like light or gas or electricity. but, they take on properties of solid matter when you interact with them, sort of like how oobleck seems liquid but then acts solid when you smack it. alternatively, craft can be channeled through a physical object and amplify its properties instead.











