QUESTS
When setting up story and quest progression, I've got two goals:
I want the characters you interact often with to have something to say about what you've been up to.
I want to have small quests that you do gathering information for NPCs.
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QUESTS
When setting up story and quest progression, I've got two goals:
I want the characters you interact often with to have something to say about what you've been up to.
I want to have small quests that you do gathering information for NPCs.
I've been setting up rooms and the contents of the rooms. I made a reusable scene Door to help with the transportation. It takes the scene and optional coordinates. Position Locked here means to keep the player scene where initially created. Either your player would already be in the right spot (one exit rooms) or you need to tell the door were to put you (say, a town map with many houses to visit).
I want the maps to feel lived in and populated so I keep making interactions on the objects and making plenty of NPCs. Slow Going.
I've put in the very first of our "tools". Eavesdropping! This requires you to be empty-handed.
You can try to spy on anyone you can talk to (and other places) and the action will take advantage of the already existing configuration for talking to the npc to attempt to find an eavesdropping line. :)
I also fixed it blowing up if you talk to someone with nothing to say whopps.
Folks we're struggling to add a video...
Imagine the fellow on the path pacing back and forth. The others are wiggling in place.
I've set up two types of NPC blanks, they have a place for collision but one also has a place to add the dialogue reference. Then, I have three different NPC movement AI script; one which wiggles in place, one that moves between a given list of markers, and one that wanders aimlessly.
More gameposting!!!
I'm using a godot plugin for dialogue from Nathan Hoad, which is really easy to use. Since I was coming from an rpgmmv game, I have been wanting to put interactions on everything.
The game itself has a strong element of information gathering, so it's important to check around and talk to people.
I'm making a lil lozlike game in godot! Learning once again since I switched to Linux and it personally shot my copy of RPGMaker MV.
I'm using a beautiful set of assets from pixel boy on itch, until i feel like drawing lil guys.
Neon kung-fu voyage design thought doc
Play a little guy who kicks and jumps with the exact same flying high kick in a side scrolling runner through cyber retro locations.